Regarding contracts,
the contract difficulty/enemy composition scales with your reknown as well as your party strength (and difficulty setting!), so the way we designed it you should always be able to tackle all contracts offered to you. We know the balancing there still needs tweaking, but we are absolutely on the case – your feedback is very much appreciated!
Recently I clear some cementary on Contract and get 2nd contract in chain to kill necromancer.
I accespted but then contract lead me to enemy CAMP agaist 24 enemy combatants(2 Necromancers, plenty of Skeleton guards).
If both combats differ greatly in difficulty it’s probably a bug. It would be great if you could give me some specifics about the circumstances (reknown, difficulty setting, average level of your guys etc.) That would help finding the bug or balance error.
Cheers!