when the RNG stops to influence on the outcome and will only tool for it’s correct behavior change – then enough.
Why do you think the developers had to do the first fight scripting – because under the existing game mechanics, at least 50% of the players were not able to start the game :)
But I’m afraid we’re talking about different things and in different languages. I am speaking that RNG as an accepted variant of replay value and false interestingness in games – a very bad fashion, and that the players and game developers (overwhelmingly) simply forgot or did not even see how you can do interesting complex games without RNG in all aspects of the game. And you’re talking about “complain”…