Reply To: Crash (problems with videodriver after last update)

#17676
TheLastCandleBurns
Participant

Here is the text was opened in my browser.

Battle Brothers – Early Access – Build: 0.7.0.12
01:55:39Platform
Setting video mode
01:55:39Platform
Finished setting video mode
01:55:39Core
Using write path: C:\Users\Admin\Documents\Battle Brothers
01:55:39Core
Initializing Resource Manager
01:55:39Core
Initializing Input Manager
01:55:39Core
Initializing Render Manager
01:55:39Renderer
Allocated Renderbuffer in excess of 3072kb.
01:55:39Renderer
Vendor: ATI Technologies Inc.
01:55:39Renderer
Device: Radeon (TM) HD 6770M
01:55:39Renderer
Version: 3.3.11013 Compatibility Profile Context
01:55:39Renderer
Shader Version: 4.10
01:55:39Renderer
Framebuffer Support: Yes
01:55:39Core
Initializing Sound Manager
01:55:39Thread
Worker thread started
01:55:39Core
Initializing Scene Manager
01:55:39Resource
Loading: shaders/solid_pass0.fs
01:55:39Resource
Loading: shaders/solid.vs
01:55:39Resource
Unloading: shaders/solid.vs
01:55:39Resource
Unloading: shaders/solid_pass0.fs
01:55:39Resource
Loading: shaders/simple.fs
01:55:39Resource
Loading: shaders/simple.vs
01:55:39Resource
Unloading: shaders/simple.vs
01:55:39Resource
Unloading: shaders/simple.fs
01:55:39Resource
Loading: shaders/sprite.fs
01:55:39Resource
Loading: shaders/sprite.vs
01:55:39Resource
Unloading: shaders/sprite.vs
01:55:39Resource
Unloading: shaders/sprite.fs
01:55:39Resource
Loading: shaders/sprite_dof.fs
01:55:39Resource
Loading: shaders/sprite_dof.vs
01:55:39Resource
Unloading: shaders/sprite_dof.vs
01:55:39Resource
Unloading: shaders/sprite_dof.fs
01:55:39Core
Initializing Script Manager
01:55:40Core
Initializing UI Manager
01:55:40Resource
Loading: shaders/ui.fs
01:55:40Resource
Loading: shaders/ui.vs
01:55:40Resource
Unloading: shaders/ui.vs
01:55:40Resource
Unloading: shaders/ui.fs
01:55:40Core
Initializing Input Action Manager
01:55:40Core
Initializing State Manager
01:55:40Core
Initializing Persistence Manager
01:55:40Resource
Loading: brushes/debug.brush
01:55:40Resource
Unloading: brushes/debug.brush
01:55:40Resource
Loading: brushes/detail.brush
01:55:40Resource
Unloading: brushes/detail.brush
01:55:40Resource
Loading: brushes/effects_0.brush
01:55:40Resource
Unloading: brushes/effects_0.brush
01:55:40Resource
Loading: brushes/entity_0.brush
01:55:40Resource
Unloading: brushes/entity_0.brush
01:55:40Resource
Loading: brushes/entity_1.brush
01:55:40Resource
Unloading: brushes/entity_1.brush
01:55:40Resource
Loading: brushes/entity_2.brush
01:55:40Resource
Unloading: brushes/entity_2.brush
01:55:40Resource
Loading: brushes/entity_3.brush
01:55:40Resource
Unloading: brushes/entity_3.brush
01:55:40Resource
Loading: brushes/entity_4.brush
01:55:40Resource
Unloading: brushes/entity_4.brush
01:55:40Resource
Loading: brushes/entity_icons.brush
01:55:40Resource
Unloading: brushes/entity_icons.brush
01:55:40Resource
Loading: brushes/object_0.brush
01:55:40Resource
Unloading: brushes/object_0.brush
01:55:40Resource
Loading: brushes/object_1.brush
01:55:40Resource
Unloading: brushes/object_1.brush
01:55:40Resource
Loading: brushes/orientation_overlay.brush
01:55:40Resource
Unloading: brushes/orientation_overlay.brush
01:55:40Resource
Loading: brushes/terrain.brush
01:55:40Resource
Unloading: brushes/terrain.brush
01:55:40Resource
Loading: brushes/transitions.brush
01:55:40Resource
Unloading: brushes/transitions.brush
01:55:40Resource
Loading: brushes/ui.brush
01:55:40Resource
Unloading: brushes/ui.brush
01:55:40Resource
Loading: brushes/world_decals.brush
01:55:40Resource
Unloading: brushes/world_decals.brush
01:55:40Resource
Loading: brushes/world_detail.brush
01:55:40Resource
Unloading: brushes/world_detail.brush
01:55:40Resource
Loading: brushes/world_entity_0.brush
01:55:40Resource
Unloading: brushes/world_entity_0.brush
01:55:40Resource
Loading: brushes/world_settlement.brush
01:55:40Resource
Unloading: brushes/world_settlement.brush
01:55:40Resource
Loading: brushes/world_special.brush
01:55:40Resource
Unloading: brushes/world_special.brush
01:55:40Resource
Loading: brushes/world_tiles.brush
01:55:40Resource
Unloading: brushes/world_tiles.brush
01:55:40Resource
Loading: brushes/world_weather.brush
01:55:40Resource
Unloading: brushes/world_weather.brush
01:55:40Resource
Loading: shaders/fow.fs
01:55:40Resource
Loading: shaders/fow.vs
01:55:40Resource
Unloading: shaders/fow.vs
01:55:40Resource
Unloading: shaders/fow.fs
01:55:40Resource
Loading: gfx/fow.png
01:55:40Texture
Texture “gfx/fow.png” (ID: 5) took up approximately 16384kb in video memory.
01:55:40Resource
Loading: gfx/world_tiles.png
01:55:40Texture
Texture “gfx/world_tiles.png” (ID: 6) took up approximately 43680kb in video memory.
01:55:40Resource
Loading: gfx/world_special.png
01:55:40Texture
Texture “gfx/world_special.png” (ID: 7) took up approximately 256kb in video memory.
01:55:40Resource
Loading: gfx/terrain.png
01:55:41Texture
Texture “gfx/terrain.png” (ID: 8) took up approximately 10912kb in video memory.
01:55:41Resource
Loading: gfx/transitions.png
01:55:41Texture
Texture “gfx/transitions.png” (ID: 9) took up approximately 5456kb in video memory.
01:55:41Resource
Parsed Resource Package “preload/on_start.txt” with 5 items.
01:55:41Resource
Started loading Resource Package “preload/on_start.txt”.
01:55:41Resource
Loading: gfx/effects_0.png
01:55:43UI
Screen ‘RootScreen’ successfully registered.
01:55:43UI
Screen ‘ConsoleScreen’ successfully registered.
01:55:43UI
Screen ‘LoadingScreen’ successfully registered.
01:55:43UI
Screen ‘TooltipScreen’ successfully registered.
01:55:43UI
Screen ‘DialogScreen’ successfully registered.
01:55:43UI
Screen ‘TacticalScreen’ successfully registered.
01:55:43UI
Screen ‘TacticalCombatResultScreen’ successfully registered.
01:55:43UI
Screen ‘TacticalDialogScreen’ successfully registered.
01:55:43UI
Screen ‘WorldScreen’ successfully registered.
01:55:43UI
Screen ‘WorldTownScreen’ successfully registered.
01:55:43UI
Screen ‘WorldGameFinishScreen’ successfully registered.
01:55:43UI
Screen ‘WorldEventPopupScreen’ successfully registered.
01:55:43UI
Screen ‘WorldEventScreen’ successfully registered.
01:55:43UI
Screen ‘WorldCombatDialog’ successfully registered.
01:55:43UI
Screen ‘WorldRelationsScreen’ successfully registered.
01:55:43UI
Screen ‘MainMenuScreen’ successfully registered.
01:55:43UI
Screen ‘WorldMenuScreen’ successfully registered.
01:55:43UI
Screen ‘TacticalMenuScreen’ successfully registered.
01:55:43UI
Screen ‘WorldCharacterScreen’ successfully registered.
01:55:43UI
Screen ‘TacticalCharacterScreen’ successfully registered.
01:55:44Texture
Compressed texture “gfx/effects_0.png” from 8192kb to 2048kb.
01:55:44Resource
Loading: gfx/ui.png
01:55:45Texture
Texture “gfx/ui.png” (ID: 11) took up approximately 5461kb in video memory.
01:55:45Resource
Loading: gfx/world_weather.png
01:55:45SQ
RootState::onShow()
01:55:45Resource
Parsed Resource Package “preload/on_running.txt” with 27 items.
01:55:45Resource
Started loading Resource Package “preload/on_running.txt”.
01:55:49Texture
Compressed texture “gfx/world_weather.png” from 32768kb to 8192kb.
01:55:49Resource
Loading: music/title.ogg
01:55:49Resource
Loading: gfx/fonts/cinzel_bold_20.fnt
01:55:49Texture
Texture “gfx/fonts/cinzel_bold_20.png” (ID: 13) took up approximately 512kb in video memory.
01:55:49Resource
Loading: gfx/fonts/cinzel_bold_100.fnt
01:55:50Core
A critical exception occured.
01:55:50Core
Modules & Application Stacktrace:
OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
69D8DB27 (atioglxx): (filename not available): atiPS
699094D3 (atioglxx): (filename not available): DrvPresentBuffers
6990E1E5 (atioglxx): (filename not available): DrvPresentBuffers
6990DA6F (atioglxx): (filename not available): DrvPresentBuffers
6990BEF4 (atioglxx): (filename not available): DrvPresentBuffers
6990019B (atioglxx): (filename not available): DrvPresentBuffers
698DB0FC (atioglxx): (filename not available): DrvPresentBuffers
698EAB4E (atioglxx): (filename not available): DrvPresentBuffers
6913DC05 (atioglxx): (filename not available): DrvPresentBuffers
690B37FC (atioglxx): (filename not available): DrvPresentBuffers