Additional things I’ve noticed:
— Great-swords are now just 100% effective against armour (down from 125%) and Swing has -5% chance to hit
— Warbrands have been reduced to from 95% to 75% effectiveness against armour
— Ancient Honour Guards have 2-handed cleavers that are 170% effective against armour and can be used twice per turn (4 APs per use)
— Throwing Mastery increases damage by 40% (up from 30%) when the distance is 2 tiles