Reply To: Fatigue mechanics. Bug or feature?


As far as I noticed, after each dodge or block, fatigue increases by 3. Maybe it’s makes some sense in terms of realism. But if your sword master is surrounded by six opponents, each of which deals two hits, then after a few rounds the sword master will not be able to do a riposte stance. And there is almost nothing you can do with this. Then you only can strike one opponent each round.