What I think should happen is that:
— Polearm Mastery should be altered into a mastery of 2-handed weapons (polearms, longaxes, great-swords/axes/hammers and any other 2-handed melee weapons) that reduces the fatigue costs and increases the accuracy/damage of all the relevant attacks (including Split Shield when using any 2-handed weapon that has that skill)
— All the other melee weapon masteries should reduce the fatigue costs of using any 1-handed melee weapon, but should confer accuracy/damage bonuses specific to the weapon chosen
— Throwing Mastery should also reduce the fatigue and action point costs of net-throwing, and (since throwing weapons are 1-handed weapons akin to spears and axes) should reduce the fatigue costs of using any 1-handed melee weapon
This sounds very nice indeed. All the different masteries are kind of exhausting tbh. I think you could add a ranged mastery for xbows, bows, thrown, nets. I’m fairly certain that someone who is good with a bow will be even more accurate on a crossbow so it makes sense from an immersion perspection too.