Reply To: Consistent Crashing to Desktop

#23513
MH0065
Participant

Here is what the HTML log file says since it refuses to allow me to upload it…

Battle Brothers 1.2.0.17
04:09:55Platform
Setting video mode
04:09:56Platform
Finished setting video mode
04:09:56Core
Using write path: C:\Users\Lucy IV\Documents\Battle Brothers
04:09:56Core
Initializing Resource Manager
04:09:56Core
Initializing Input Manager
04:09:56Core
Initializing Render Manager
04:09:56Renderer
Allocated Renderbuffer in excess of 3072kb.
04:09:56Renderer
Vendor: NVIDIA Corporation
04:09:56Renderer
Device: GeForce GT 635/PCIe/SSE2
04:09:56Renderer
Version: 4.6.0 NVIDIA 399.24
04:09:56Renderer
Shader Version: 4.60 NVIDIA
04:09:56Renderer
Framebuffer Support: Yes
04:09:56Core
Initializing Sound Manager
04:09:56Core
Initializing Scene Manager
04:09:56Resource
Unloading: shaders/solid.vs
04:09:56Resource
Unloading: shaders/solid_pass0.fs
04:09:56Resource
Unloading: shaders/simple.vs
04:09:56Resource
Unloading: shaders/simple.fs
04:09:56Resource
Unloading: shaders/sprite.vs
04:09:56Resource
Unloading: shaders/sprite.fs
04:09:56Resource
Unloading: shaders/sprite_dof.vs
04:09:56Resource
Unloading: shaders/sprite_dof.fs
04:09:56Core
Initializing Script Manager
04:09:56Core
Initializing UI Manager
04:09:56Resource
Unloading: shaders/ui.vs
04:09:56Resource
Unloading: shaders/ui.fs
04:09:56Core
Initializing Input Action Manager
04:09:56Core
Initializing State Manager
04:09:56Core
Initializing Persistence Manager
04:09:56Resource
Unloading: brushes/debug.brush
04:09:56Resource
Unloading: brushes/detail.brush
04:09:56Resource
Unloading: brushes/effects_0.brush
04:09:56Resource
Unloading: brushes/entity_0.brush
04:09:56Resource
Unloading: brushes/entity_1.brush
04:09:56Resource
Unloading: brushes/entity_2.brush
04:09:56Resource
Unloading: brushes/entity_3.brush
04:09:56Resource
Unloading: brushes/entity_4.brush
04:09:56Resource
Unloading: brushes/entity_icons.brush
04:09:56Resource
Unloading: brushes/object_0.brush
04:09:56Resource
Unloading: brushes/orientation_overlay.brush
04:09:56Resource
Unloading: brushes/terrain.brush
04:09:56Resource
Unloading: brushes/transitions.brush
04:09:56Resource
Unloading: brushes/ui.brush
04:09:56Resource
Unloading: brushes/world_decals.brush
04:09:56Resource
Unloading: brushes/world_detail.brush
04:09:56Resource
Unloading: brushes/world_entity_0.brush
04:09:56Resource
Unloading: brushes/world_settlement.brush
04:09:56Resource
Unloading: brushes/world_special.brush
04:09:56Resource
Unloading: brushes/world_tiles.brush
04:09:56Resource
Unloading: brushes/world_weather.brush
04:09:56Resource
Unloading: shaders/fow.vs
04:09:56Resource
Unloading: shaders/fow.fs
04:09:56Texture
Texture “gfx/fow.png” (ID: 5) took up approximately 16384kb in video memory.
04:09:56Resource
Unloading: shaders/water.vs
04:09:56Resource
Unloading: shaders/water.fs
04:09:57Texture
Texture “gfx/water.png” (ID: 6) took up approximately 16384kb in video memory.
04:09:57Texture
Texture “gfx/world_tiles.png” (ID: 7) took up approximately 43680kb in video memory.
04:09:57Texture
Texture “gfx/world_special.png” (ID: 8) took up approximately 256kb in video memory.
04:09:57Texture
Texture “gfx/terrain.png” (ID: 9) took up approximately 10912kb in video memory.
04:09:57Texture
Texture “gfx/transitions.png” (ID: 10) took up approximately 5456kb in video memory.
04:09:57Resource
Parsed Resource Package “preload/on_start.txt” with 5 items.
04:09:57Resource
Started loading Resource Package “preload/on_start.txt”.
04:09:57Texture
Compressed texture “gfx/effects_0.png” from 16384kb to 4096kb.
04:09:58Texture
Compressed texture “gfx/world_weather.png” from 32768kb to 8192kb.
04:09:58Texture
Texture “gfx/ui.png” (ID: 13) took up approximately 10922kb in video memory.
04:09:58Texture
Texture “gfx/fonts/cinzel_bold_20.png” (ID: 14) took up approximately 512kb in video memory.
04:09:58Texture
Texture “gfx/fonts/cinzel_bold_100.png” (ID: 15) took up approximately 8192kb in video memory.
04:10:02UI
Screen ‘RootScreen’ successfully registered.
04:10:07UI
Screen ‘ConsoleScreen’ successfully registered.
04:10:07UI
Screen ‘LoadingScreen’ successfully registered.
04:10:07UI
Screen ‘TooltipScreen’ successfully registered.
04:10:07UI
Screen ‘DialogScreen’ successfully registered.
04:10:07UI
Screen ‘TacticalScreen’ successfully registered.
04:10:07UI
Screen ‘TacticalCombatResultScreen’ successfully registered.
04:10:07UI
Screen ‘TacticalDialogScreen’ successfully registered.
04:10:07UI
Screen ‘WorldScreen’ successfully registered.
04:10:07UI
Screen ‘WorldTownScreen’ successfully registered.
04:10:07UI
Screen ‘WorldGameFinishScreen’ successfully registered.
04:10:07UI
Screen ‘WorldEventPopupScreen’ successfully registered.
04:10:07UI
Screen ‘WorldEventScreen’ successfully registered.
04:10:07UI
Screen ‘WorldCombatDialog’ successfully registered.
04:10:07UI
Screen ‘WorldRelationsScreen’ successfully registered.
04:10:07UI
Screen ‘WorldObituaryScreen’ successfully registered.
04:10:07UI
Screen ‘MainMenuScreen’ successfully registered.
04:10:07UI
Screen ‘WorldMenuScreen’ successfully registered.
04:10:07UI
Screen ‘TacticalMenuScreen’ successfully registered.
04:10:07UI
Screen ‘WorldCharacterScreen’ successfully registered.
04:10:07UI
Screen ‘TacticalCharacterScreen’ successfully registered.
04:10:07SQ
RootState::onShow()
04:10:07Resource
Parsed Resource Package “preload/on_running.txt” with 37 items.
04:10:07Resource
Started loading Resource Package “preload/on_running.txt”.
04:10:08Texture
Texture “gfx/entity_0.png” (ID: 19) took up approximately 43690kb in video memory.
04:10:08Texture
Texture “gfx/entity_3.png” (ID: 23) took up approximately 10922kb in video memory.
04:10:08Texture
Texture “gfx/entity_icons.png” (ID: 41) took up approximately 43690kb in video memory.
04:10:09Texture
Texture “gfx/world_detail.png” (ID: 42) took up approximately 87381kb in video memory.
04:10:09Texture
Texture “gfx/world_entity_0.png” (ID: 43) took up approximately 21845kb in video memory.
04:10:10Texture
Texture “gfx/world_settlement.png” (ID: 44) took up approximately 43690kb in video memory.
04:10:10Texture
Texture “gfx/world_decals.png” (ID: 45) took up approximately 10920kb in video memory.
04:10:23SQ
Load campaign: Stormbreakers_16036
04:10:23SQ
Save version: 44
04:10:25Scene
Finished loading scene.
04:10:25SQ
contract added: Obtain artifact
04:10:25SQ
contract added: Rebuilding
04:10:25SQ
contract added: Hunting Beasts
04:10:25SQ
contract added: Hunting Beasts
04:10:25SQ
contract added: Armed Courier
04:10:25SQ
contract added: Armed Courier
04:10:25SQ
contract added: Hunting Beasts
04:10:25SQ
contract added: Return Item
04:10:25SQ
contract activated: The %companyname% (id: 1)
04:10:26SQ
showing contract: The %companyname% (id: 1)
04:10:32SQ
contract added: Hunting Beasts
04:10:32SQ
contract added: Rebuilding
04:10:34SQ
contract added: Hunting Beasts
04:10:34SQ
contract added: Drive away brigands
04:10:34SQ
contract added: Hunting Beasts
04:10:34SQ
contract added: Return Item
04:10:34SQ
contract added: Find Location
04:10:36SQ
contract added: Drive away brigands
04:10:36SQ
contract added: Escort Caravan
04:10:37SQ
contract added: Return Item
04:10:38SQ
contract added: Find Location
04:10:43SQ
contract added: Escort Caravan
04:10:45SQ
contract added: Return Item
04:10:46SQ
contract added: Armed Courier
04:11:04Core
A critical exception occured.
04:11:04Core
Modules & Application Stacktrace:
SymInit: Symbol-SearchPath: ‘.;C:\Program Files (x86)\Steam\steamapps\common\Battle Brothers;C:\Program Files (x86)\Steam\steamapps\common\Battle Brothers\win32;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;’, symOptions: 530, UserName: ‘Lucy IV’
OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
00AC7E8E (BattleBrothers): (filename not available): PHYSFS_writeUBE64
00ADAA50 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
00ADA763 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
00B3274C (BattleBrothers): (filename not available): PHYSFS_writeUBE64
00B48F63 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
00BDBD4E (BattleBrothers): (filename not available): PHYSFS_writeUBE64
00BDC065 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
766E343D (kernel32): (filename not available): BaseThreadInitThunk
77879802 (ntdll): (filename not available): RtlInitializeExceptionChain
778797D5 (ntdll): (filename not available): RtlInitializeExceptionChain
04:11:04Core
Script Stacktrace: