Topic: Consistent Crashing to Desktop

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  • #23511
    MH0065
    Participant

    Hello, I started a thread a few months ago to attempt to resolve my crashing issue. With the new updates and the new DLC I hoped the issue would resolve but it has not. So I am opening a new thread as I have new information that may or may not help.

    My issue being that regardless of party composition, map seed, or settings, my game crashes at the same time in the morning of the second day of gameplay. Always the morning of the second day, regardless of camping or traveling.

    I will upload my files as outlined in the bug report section…

    Attachments:
    #23513
    MH0065
    Participant

    Here is what the HTML log file says since it refuses to allow me to upload it…

    Battle Brothers 1.2.0.17
    04:09:55Platform
    Setting video mode
    04:09:56Platform
    Finished setting video mode
    04:09:56Core
    Using write path: C:\Users\Lucy IV\Documents\Battle Brothers
    04:09:56Core
    Initializing Resource Manager
    04:09:56Core
    Initializing Input Manager
    04:09:56Core
    Initializing Render Manager
    04:09:56Renderer
    Allocated Renderbuffer in excess of 3072kb.
    04:09:56Renderer
    Vendor: NVIDIA Corporation
    04:09:56Renderer
    Device: GeForce GT 635/PCIe/SSE2
    04:09:56Renderer
    Version: 4.6.0 NVIDIA 399.24
    04:09:56Renderer
    Shader Version: 4.60 NVIDIA
    04:09:56Renderer
    Framebuffer Support: Yes
    04:09:56Core
    Initializing Sound Manager
    04:09:56Core
    Initializing Scene Manager
    04:09:56Resource
    Unloading: shaders/solid.vs
    04:09:56Resource
    Unloading: shaders/solid_pass0.fs
    04:09:56Resource
    Unloading: shaders/simple.vs
    04:09:56Resource
    Unloading: shaders/simple.fs
    04:09:56Resource
    Unloading: shaders/sprite.vs
    04:09:56Resource
    Unloading: shaders/sprite.fs
    04:09:56Resource
    Unloading: shaders/sprite_dof.vs
    04:09:56Resource
    Unloading: shaders/sprite_dof.fs
    04:09:56Core
    Initializing Script Manager
    04:09:56Core
    Initializing UI Manager
    04:09:56Resource
    Unloading: shaders/ui.vs
    04:09:56Resource
    Unloading: shaders/ui.fs
    04:09:56Core
    Initializing Input Action Manager
    04:09:56Core
    Initializing State Manager
    04:09:56Core
    Initializing Persistence Manager
    04:09:56Resource
    Unloading: brushes/debug.brush
    04:09:56Resource
    Unloading: brushes/detail.brush
    04:09:56Resource
    Unloading: brushes/effects_0.brush
    04:09:56Resource
    Unloading: brushes/entity_0.brush
    04:09:56Resource
    Unloading: brushes/entity_1.brush
    04:09:56Resource
    Unloading: brushes/entity_2.brush
    04:09:56Resource
    Unloading: brushes/entity_3.brush
    04:09:56Resource
    Unloading: brushes/entity_4.brush
    04:09:56Resource
    Unloading: brushes/entity_icons.brush
    04:09:56Resource
    Unloading: brushes/object_0.brush
    04:09:56Resource
    Unloading: brushes/orientation_overlay.brush
    04:09:56Resource
    Unloading: brushes/terrain.brush
    04:09:56Resource
    Unloading: brushes/transitions.brush
    04:09:56Resource
    Unloading: brushes/ui.brush
    04:09:56Resource
    Unloading: brushes/world_decals.brush
    04:09:56Resource
    Unloading: brushes/world_detail.brush
    04:09:56Resource
    Unloading: brushes/world_entity_0.brush
    04:09:56Resource
    Unloading: brushes/world_settlement.brush
    04:09:56Resource
    Unloading: brushes/world_special.brush
    04:09:56Resource
    Unloading: brushes/world_tiles.brush
    04:09:56Resource
    Unloading: brushes/world_weather.brush
    04:09:56Resource
    Unloading: shaders/fow.vs
    04:09:56Resource
    Unloading: shaders/fow.fs
    04:09:56Texture
    Texture “gfx/fow.png” (ID: 5) took up approximately 16384kb in video memory.
    04:09:56Resource
    Unloading: shaders/water.vs
    04:09:56Resource
    Unloading: shaders/water.fs
    04:09:57Texture
    Texture “gfx/water.png” (ID: 6) took up approximately 16384kb in video memory.
    04:09:57Texture
    Texture “gfx/world_tiles.png” (ID: 7) took up approximately 43680kb in video memory.
    04:09:57Texture
    Texture “gfx/world_special.png” (ID: 8) took up approximately 256kb in video memory.
    04:09:57Texture
    Texture “gfx/terrain.png” (ID: 9) took up approximately 10912kb in video memory.
    04:09:57Texture
    Texture “gfx/transitions.png” (ID: 10) took up approximately 5456kb in video memory.
    04:09:57Resource
    Parsed Resource Package “preload/on_start.txt” with 5 items.
    04:09:57Resource
    Started loading Resource Package “preload/on_start.txt”.
    04:09:57Texture
    Compressed texture “gfx/effects_0.png” from 16384kb to 4096kb.
    04:09:58Texture
    Compressed texture “gfx/world_weather.png” from 32768kb to 8192kb.
    04:09:58Texture
    Texture “gfx/ui.png” (ID: 13) took up approximately 10922kb in video memory.
    04:09:58Texture
    Texture “gfx/fonts/cinzel_bold_20.png” (ID: 14) took up approximately 512kb in video memory.
    04:09:58Texture
    Texture “gfx/fonts/cinzel_bold_100.png” (ID: 15) took up approximately 8192kb in video memory.
    04:10:02UI
    Screen ‘RootScreen’ successfully registered.
    04:10:07UI
    Screen ‘ConsoleScreen’ successfully registered.
    04:10:07UI
    Screen ‘LoadingScreen’ successfully registered.
    04:10:07UI
    Screen ‘TooltipScreen’ successfully registered.
    04:10:07UI
    Screen ‘DialogScreen’ successfully registered.
    04:10:07UI
    Screen ‘TacticalScreen’ successfully registered.
    04:10:07UI
    Screen ‘TacticalCombatResultScreen’ successfully registered.
    04:10:07UI
    Screen ‘TacticalDialogScreen’ successfully registered.
    04:10:07UI
    Screen ‘WorldScreen’ successfully registered.
    04:10:07UI
    Screen ‘WorldTownScreen’ successfully registered.
    04:10:07UI
    Screen ‘WorldGameFinishScreen’ successfully registered.
    04:10:07UI
    Screen ‘WorldEventPopupScreen’ successfully registered.
    04:10:07UI
    Screen ‘WorldEventScreen’ successfully registered.
    04:10:07UI
    Screen ‘WorldCombatDialog’ successfully registered.
    04:10:07UI
    Screen ‘WorldRelationsScreen’ successfully registered.
    04:10:07UI
    Screen ‘WorldObituaryScreen’ successfully registered.
    04:10:07UI
    Screen ‘MainMenuScreen’ successfully registered.
    04:10:07UI
    Screen ‘WorldMenuScreen’ successfully registered.
    04:10:07UI
    Screen ‘TacticalMenuScreen’ successfully registered.
    04:10:07UI
    Screen ‘WorldCharacterScreen’ successfully registered.
    04:10:07UI
    Screen ‘TacticalCharacterScreen’ successfully registered.
    04:10:07SQ
    RootState::onShow()
    04:10:07Resource
    Parsed Resource Package “preload/on_running.txt” with 37 items.
    04:10:07Resource
    Started loading Resource Package “preload/on_running.txt”.
    04:10:08Texture
    Texture “gfx/entity_0.png” (ID: 19) took up approximately 43690kb in video memory.
    04:10:08Texture
    Texture “gfx/entity_3.png” (ID: 23) took up approximately 10922kb in video memory.
    04:10:08Texture
    Texture “gfx/entity_icons.png” (ID: 41) took up approximately 43690kb in video memory.
    04:10:09Texture
    Texture “gfx/world_detail.png” (ID: 42) took up approximately 87381kb in video memory.
    04:10:09Texture
    Texture “gfx/world_entity_0.png” (ID: 43) took up approximately 21845kb in video memory.
    04:10:10Texture
    Texture “gfx/world_settlement.png” (ID: 44) took up approximately 43690kb in video memory.
    04:10:10Texture
    Texture “gfx/world_decals.png” (ID: 45) took up approximately 10920kb in video memory.
    04:10:23SQ
    Load campaign: Stormbreakers_16036
    04:10:23SQ
    Save version: 44
    04:10:25Scene
    Finished loading scene.
    04:10:25SQ
    contract added: Obtain artifact
    04:10:25SQ
    contract added: Rebuilding
    04:10:25SQ
    contract added: Hunting Beasts
    04:10:25SQ
    contract added: Hunting Beasts
    04:10:25SQ
    contract added: Armed Courier
    04:10:25SQ
    contract added: Armed Courier
    04:10:25SQ
    contract added: Hunting Beasts
    04:10:25SQ
    contract added: Return Item
    04:10:25SQ
    contract activated: The %companyname% (id: 1)
    04:10:26SQ
    showing contract: The %companyname% (id: 1)
    04:10:32SQ
    contract added: Hunting Beasts
    04:10:32SQ
    contract added: Rebuilding
    04:10:34SQ
    contract added: Hunting Beasts
    04:10:34SQ
    contract added: Drive away brigands
    04:10:34SQ
    contract added: Hunting Beasts
    04:10:34SQ
    contract added: Return Item
    04:10:34SQ
    contract added: Find Location
    04:10:36SQ
    contract added: Drive away brigands
    04:10:36SQ
    contract added: Escort Caravan
    04:10:37SQ
    contract added: Return Item
    04:10:38SQ
    contract added: Find Location
    04:10:43SQ
    contract added: Escort Caravan
    04:10:45SQ
    contract added: Return Item
    04:10:46SQ
    contract added: Armed Courier
    04:11:04Core
    A critical exception occured.
    04:11:04Core
    Modules & Application Stacktrace:
    SymInit: Symbol-SearchPath: ‘.;C:\Program Files (x86)\Steam\steamapps\common\Battle Brothers;C:\Program Files (x86)\Steam\steamapps\common\Battle Brothers\win32;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;’, symOptions: 530, UserName: ‘Lucy IV’
    OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
    00AC7E8E (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    00ADAA50 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    00ADA763 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    00B3274C (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    00B48F63 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    00BDBD4E (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    00BDC065 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    766E343D (kernel32): (filename not available): BaseThreadInitThunk
    77879802 (ntdll): (filename not available): RtlInitializeExceptionChain
    778797D5 (ntdll): (filename not available): RtlInitializeExceptionChain
    04:11:04Core
    Script Stacktrace:

    #23524
    MH0065
    Participant

    If you tell me how, I will also upload or send y’all my save game if y’all would like to see if the issue is repeatable on your ends. As in the bug is save game transferable (I confess to not knowing if that is a concept or not). Please let me know anything else I can do or provide to give y’all the best chance at helping me.

    #23537
    MH0065
    Participant

    And for some reason, when it crashes, if I try to just go back to Battle Brothers, the game screen will have reset to a point during the opening battle, even though the crash came while on the main map. As shown in the image below EDIT: Nevermind. Apparently everything I try to post that may help fix the situation, screenshots, my save game, etc, is either to large or a security risk.

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