Reply To: AI improvement

#24912
Avatar photokem
Participant

Bugged rotation

13:41:07 SQ Turn started for Brigand Poacher
13:41:07 SQ *
13:41:07 SQ * Brigand Poacher: Starting turn.
13:41:07 SQ * Brigand Poacher: In fact, I would prefer to remain where I am (new)
13:41:07 SQ
-> Behaviors to pick from:
Defend.Rotation (313.232)(*), Attack.Bow (127.072)(*), Idle (1), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Reload (0), Retreat (0), Defend (0), Flee (0)
13:41:07
SQ
-> Behavior picked: Defend.Rotation (313.232)
13:41:07
SQ
* Brigand Poacher: Using Rotation!
13:41:07
SQ
Brigand Poacher uses skill Rotation
13:41:08
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Puncture (0), Reload (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), Flee (0), Defend.Rotation (0)
13:41:08
SQ
-> Behavior picked: SwitchTo.Melee (100)
13:41:08
SQ
* Brigand Poacher: Switching to melee weapon ‘weapon.knife’!
13:41:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), Flee (0), Reload (0), SwitchTo.Melee (0)
13:41:08
SQ
-> Behavior picked: Idle (1)
13:41:08
SQ
* Brigand Poacher: Ending Turn with 2 of 9 AP left.
13:41:08
SQ
* —————————————————
13:41:08
SQ
Turn started for Brigand Poacher
13:41:08
SQ
*
13:41:08
SQ
* Brigand Poacher: Starting turn.
13:41:08
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
13:41:08
SQ
-> Behaviors to pick from:
Defend.Rotation (274.176)(*), Attack.Bow (100.982)(*), Idle (1), BreakFree (0), Engage.Ranged (0), Retreat (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Reload (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
13:41:08
SQ
-> Behavior picked: Defend.Rotation (274.176)
13:41:08
SQ
* Brigand Poacher: Using Rotation!
13:41:08
SQ
Brigand Poacher uses skill Rotation
13:41:09
SQ
-> Behaviors to pick from:
Defend.Rotation (159.6)(*), SwitchTo.Melee (100)(*), Idle (1), Engage.Ranged (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0), Recover (0), BreakFree (0), Attack.Bow (0)
13:41:09
SQ
-> Behavior picked: Defend.Rotation (159.6)
13:41:09
SQ
* Brigand Poacher: Using Rotation!
13:41:09
SQ
Brigand Poacher uses skill Rotation
13:41:10
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
13:41:10
SQ
-> Behaviors to pick from:
Defend.Rotation (169.728)(*), Idle (1), Reload (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Recover (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0)
13:41:10
SQ
-> Behavior picked: Defend.Rotation (169.728)
13:41:10
SQ
* Brigand Poacher: Using Rotation!
13:41:10
SQ
Brigand Poacher uses skill Rotation
13:41:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Bow (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Recover (0), BreakFree (0), Engage.Ranged (0), Defend (0), Defend.Rotation (0)
13:41:11
SQ
-> Behavior picked: Idle (1)
13:41:11
SQ
* Brigand Poacher: Ending Turn with 0 of 9 AP left.
13:41:11
SQ
* —————————————————