Nearly everyone complaining about the rng doesn’t know how rng works. The number you roll isn’t your chance to hit, but the number your opponent must beat, in order for them to successfully dodge your attack. If you roll 80, the computer beats your roll with 81 and over. If you were to roll 12 and your opponent roll 10, you hit them. There’s nothing wrong with the mechanics, only your expectations. If rolls were taken out of 20, instead of 100, there might be less confusion about this, because when people see these integers, they assume they’re looking at percent.
Can you back this up? The wiki and every other mention of the hit-chance system I’ve seen claims it is a simple 1-100 roll under attack skill – defense. Can you explain the exact way you think attacks are resolved and how hit-chance is calculated?
If you’re right, it might explain some things I assumed were bugs. You can often see a hit chance of 18% for example, but then hit on a roll of 42, with the log saying you needed to roll under 49 to hit. I have a screenshot of this exact situation, where I hit a man 4 tiles away, behind a kite shield and a bush, at night on a roll of 42. This does seem to make the to-hit percentage completely unreliable though.