Soo… Here is a thing. Tactical map hight visualization.
I do understand that it shown only 1 lvl higher than the character is, so the players can see the hexes behind the hill. Still most of the time it turn out to be a nuisance since i’m usually going up rather than behind. It is quite the clickfest to get the levels up with every character every turn till they reach the top. Including some screens tho they are definitely not the best representation. Would be much more user friendly if the ground levels started at the maximum visualy and then if needed the player should scale them down himself.
And the last screen shows how the brother on a hill is represented with a crest. When several brothers run up the hill it is quite hard to do tactics since you need to maximize the visualization of hight levels all the time.