Reply To: Demo black screen at launch

#3312
Bakaryu
Participant

Seems that we can’t upload html files… so here is the content of the log.html :

23:55:46 Debug Thread Worker thread started
23:55:48 Debug Core Initializing Resource Manager
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23:55:48 Info Renderer Allocated Renderbuffer in excess of 3072kb.
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23:55:48 Debug Texture Texture “gfx/world_terrain.png” took up approximately 1364kb in video memory.
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23:55:48 Debug Texture Texture “gfx/world_transitions.png” took up approximately 170kb in video memory.
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23:55:48 Debug Texture Texture “gfx/terrain.png” took up approximately 2728kb in video memory.
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23:55:49 Debug Texture Texture “gfx/transitions.png” took up approximately 682kb in video memory.
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23:55:49 Debug Texture Texture “gfx/effects_0.png” took up approximately 10922kb in video memory.
23:55:49 Info Renderer Vendor: ATI Technologies Inc.
23:55:49 Info Renderer Device: AMD Radeon HD 7900 Series
23:55:49 Info Renderer Version: 3.0.13292 Compatibility Profile Context 14.502.1014.0
23:55:49 Info Renderer Shader Version: 4.40
23:55:49 Info Renderer Framebuffer Support: Yes
23:55:49 Debug Resource Finished loading Resource Package “preload/on_start.txt”.
23:55:49 Debug UI Screen “RootScreen” successfully registered.
23:55:49 Debug UI Screen “ConsoleScreen” successfully registered.
23:55:49 Debug UI Screen “LoadingScreen” successfully registered.
23:55:49 Debug UI Screen “ScenarioScreen” successfully registered.
23:55:49 Debug UI Screen “OptionsScreen” successfully registered.
23:55:49 Debug UI Screen “CharacterScreen” successfully registered.
23:55:50 Debug UI Screen “TacticalScreen” successfully registered.
23:55:50 Debug Script Script file “scripts/tools/weak_table_ref.cnut” loaded successfully.
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23:55:50 Debug Script Script file “scripts/states/state.cnut” loaded successfully.
23:55:50 Debug Script Script file “scripts/root_state.cnut” loaded successfully.
23:55:50 Debug Script Script file “scripts/ui/screens/loading/loading_screen.cnut” loaded successfully.
23:55:50 Debug Script Script file “scripts/ui/global/cursor.cnut” loaded successfully.
23:55:50 Debug Resource Loading: gfx/ui.png
23:55:50 Debug Texture Texture “gfx/ui.png” took up approximately 1365kb in video memory.
23:55:50 Debug Script Script file “scripts/ui/global/tooltip_events.cnut” loaded successfully.
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23:55:50 Debug SQ MapGenerator::init
23:55:50 Debug Script Script file “scripts/mapgen/map_template.cnut” loaded successfully.
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23:55:50 Debug SQ Map Template: strategic.tile.farmland (Script: scripts/mapgen/templates/strategic/tiles/tile_farmland) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_forest.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: strategic.tile.forest (Script: scripts/mapgen/templates/strategic/tiles/tile_forest) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_moorland.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: strategic.tile.moorland (Script: scripts/mapgen/templates/strategic/tiles/tile_moorland) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_mountains.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: strategic.tile.mountains (Script: scripts/mapgen/templates/strategic/tiles/tile_mountains) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_plains.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: strategic.tile.plains (Script: scripts/mapgen/templates/strategic/tiles/tile_plains) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_swamp.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: strategic.tile.swamp (Script: scripts/mapgen/templates/strategic/tiles/tile_swamp) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_village.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: strategic.tile.village (Script: scripts/mapgen/templates/strategic/tiles/tile_village) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/worldmap_test_template.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: strategic.test_template (Script: scripts/mapgen/templates/strategic/worldmap_test_template) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/template_clear_hill.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/template_clear_hill) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/template_combat_basics.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/template_combat_basics) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/template_defend_the_hill.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/template_defend_the_hill) registered.
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23:55:50 Debug SQ Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/template_swipe) registered.
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23:55:50 Debug SQ Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test_clearing) registered.
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23:55:50 Debug SQ Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test_forest) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/test_hill.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test_hill) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/test_marshland.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test_marshland) registered.
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23:55:50 Debug SQ Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test_plains) registered.
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23:55:50 Debug SQ Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test_plains_clearing) registered.
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23:55:50 Debug SQ Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test_road) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/test_template.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test_template) registered.
23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/tiles/earth.cnut” loaded successfully.
23:55:50 Debug SQ Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
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23:55:50 Debug SQ Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
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23:55:50 Debug SQ Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
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23:55:50 Debug SQ Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
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23:55:50 Debug SQ RootState::onShow()
23:55:50 Debug Resource Parsed Resource Package “preload/on_running.txt” with 169 items.
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23:55:50 Debug Resource Loading: sounds/new_round_01.wav
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23:55:50 Debug Resource Loading: sounds/combat/werewolf_claw_01.wav
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23:55:50 Debug Resource Loading: sounds/enemies/skeleton_hurt_01.wav
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23:55:50 Debug Resource Finished loading Resource Package “preload/on_running.txt”.
23:59:58 Debug Script Script file “scripts/states/scenario_state.cnut” unloaded successfully.
23:59:58 Info Core Shutting down engine core.