Reply To: No saving in combat?

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Very interesting discussion going on in here. This is our stance: We will not add a saving feature to combat because a) it does not fit our design goals, and b) it would cost us a lot of time which we’d rather invest into more important things, and things which we want to have in the game in the first place. Adding a loading feature from combat, on the other hand, is something we’ll eventually do simply for convenience.

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