Reply To: Paul´s Art Corner

#405
PsenBattle
Keymaster

Here´s a little example of how our environment graphics work.
Each type of tile (grass, earth, forest, swamp etc….) has its own set of according details and objects.
This system is completey modular and can be easily used for procedually generated maps and get filled with more content on the fly.

Cheers!

Tile Layers

Overhype Studios - Let´s roll!

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