Reply To: Frozen Time


I know that the devs already said that many things are made considering a fast pace combat like having no need for facing of the units since to turn to an enemy takes mere secounds, same goes for lots of skills. For example the rally that is basically a horn blow, it would take few secounds to execute. That is the reason I wrote about 3 turns being an hour is way off, more like 30 secounds. Sure the extra long battles with tonns of undead could be an hour worth or a mechanic where the nearby enemy could reinforce. Tho it should take considerable turns, symbolizing a long exhausting battle in time equivalent. And it still is not a fast work to connect the battle to worldmap in a good way in any circumstance.