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Reply To: Build 0.5.0.1. Discussion of the patch.
Home › Forums › Battle Brothers: Game Discussion & Feedback › Build 0.5.0.1. Discussion of the patch. › Reply To: Build 0.5.0.1. Discussion of the patch.
I am entering a bit late here, but let me answer a few things:
Have the spawning rules for enemy groups been changed? I was obliterated within the second day. First encounter: the tutorial one, no problems. Second encounter: “challenging” or “deadly” (don’t remember exactly) bandits
The second encounter should always be the abandoned graveyard right next to the city. It is visible from the start and intended to get your bros some more fighting experience and money.
Challenging enemies are superior to your troupe, hence the name. If you fight an “even” group the chances of winning are considered to be 50/50. Hence the name “even”.
Spawning rules have not been changed, excpet for werwolves, those are now smaller groups and shouldnt be a problem to deal with anymore.
Enemy groups shouldnt move faster than you on the worldmap, especially if they have more men than you, so its possible to avoid encounters with superior enemies.
Okay… the “challenging” bandits that got me in the end had one less man than me, but were way faster. The goblins were about the same speed as me (which means one maneuvering mistake and they’ve got you). However, I feel that enemy warbands don’t get as bogged down by terrain as the battle brothers. Is that true? It’s especially noticeable when entering a village surrounded by fields. The enemy has always been able to close in on me in those cases. Maybe I’m just seeing things. I don’t find it very easy to avoid enemies, except for when you’re able to just run down the road you came towards some fortified settlement. In the forests, I don’t manage to.