30. September 2018 at 21:10 #23053
These are two small suggestions, the first of which I believe would be very easy to introduce – and the second a little more difficult.
Both are intended to give interesting gameplay situations !
1. Two new enemy parties, which are :
Firstly … “Deserters”, Deserters are small groups of Noble House soldiers. They are hostile to all other world map parties. They appear mainly during the Noble war end game crisis. The point of this group is that, as the player, if you have chosen to not get involved in the crisis it still allows you to fight Noble House soldiers. Also if you have allied with a house, you may kill deserters of that house to get gear of your chosen house colours/emblems. It adds some flavour and makes the world feel alive. The added bonus of this group is that it hopefully would be very easy for the team to implement ! What do you think?
Secondly is “Wild Men”, these are small groups of Wildmen that spawn in the Northern snowy reaches of the World. Though unarmoured their heavy orc style weapons pack a punch. These are meant to be roaming groups that are a challenge for any early game party that decides to strike out into the unknown, exploring or perhaps taking one of the new contracts ! This group may be more difficult for the team to add perhaps, but the content is already there so just an idea :)
2. This is perhaps the more difficult thing to add, but I think it would be really really cool. Basically, during the Greenskin Crisis there is a rare enemy in the Greenskin ranks. This enemy can be found in a special contract or as a very rare enemy in normal Greenskin army spawns. The Greenskins have managed to capture and tame a Cave Unhold ! The poor creature now abandons it’s peaceful nature and knows only war. They have armoured the beast with salvaged gear in the style of the fiercest Orc Warriors and push it forward to break up the battle line of any group be it Noble House or Mercenary Company !
The inspiration for this suggestion comes from probably the finest example of fantasy, the Lord of the Rings – Think the cave trolls and how Mordor managed to tame and armour these creatures. Obviously the mechanics for the Unhold are already there, just the artwork for the skin would be needed. Take a look at the images to get an idea of what I’m thinking.
TL;DR – 2 new enemy parties, the first very easy for team to add in game and a nice bit of flavour. Second maybe not as good an idea.
New enemy type Armoured Unhold. A rare boss type creature for Orc armies.
Let me know what you think :)
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"A plethora of peasents"1. October 2018 at 06:55 #23057
Nice ideas, but since deserters ran away from the army fearing battle, shouldn’t they try to hide away most of the time? Sometime they might come out pillaging for basic supplies, but if I was a deserter in those times, I wouldn’t mess around much in the first place. I would rather keep to the countrysides or far shores that people can’t see me, and only in bigger groups would I engage in pillaging. My suggestion is that noble house contracts for tracking them down and killing/capturing them->escorting them back as prisoners could be implemented, since it makes much sense all the mechanics are already in the current game system anyway.1. October 2018 at 18:32 #23067
Yes, I think a deserter group would function much like bandits or brigands. They will run from any larger group but attempt to attack caravans, peasents etc etc.
I think this is the easiest suggestion to implement to be honest. Hope the devs pick it up.
"A plethora of peasents"1. October 2018 at 18:33 #23068
Agreed. Would add some more flavor to the game world.
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