Hi!
I was wondering if there is any differences in the chance for different types of ennemies to flee in a battle. I think it would be more realistic if humans would flee faster than orcs, and undead would never run from a battle. And within humans, thugs would have lower base morale than knights.
It might be already the case (or will be in the future), but if that’s not I think it could be a good addition to this game.
Knowing that you would fight a different way a group of zombis and a group of human bandits. Indeed, it could be much better against humans to lower the morale of your ennemies so maybe you would have a different strategy than against a group of relentless zombis.
Another thing I quickly thought about is that we could have some kind of “in-battle event” when the ennemies’ morale is low and they demand surrender. As for other events, if you accept you could have a gain … but maybe your ennemies just wanted time to betray you, run for battle, or something like this.
I hope this help,
Thanks for your great work guys!