Hey!
I want to provide a short backstory for the changes/features I am suggesting:
Recently I tried to set myself a new challange by trying to play the game as a “lone bandit”.
Meaning:
– Starting origin “Lone Wolf”
– no friendly interaction with any towns/fortifications (buying/selling/hiering/training/crafting/etc.)
– Hiering new recruits via events is allowed
So I started by raiding innocent peasants and poorly protected caravans. Shortly after, I found myself with hostile relations to all towns and noble houses (of course). While the start was a lot of fun and also quite challenging, I realized that there is no real future for a playstyle like this right now.
“Tools and Supplies” aswell as “Medical Supplies” could only be gathered by raiding caravans and killing bandits (and even then I looted very small numbers)
All the items (gear, valuables, etc.) that I found were pretty much useless. You obviously can’t sell them and in addition to that you can’t even destroy them.
I then asked myself what changes would be needed in order to support such a playstyle…
… and here we are with the suggestions:
1) Add a “scrap” functionality for certain item types (especially weapons and armor)
– by scrapping an item you should have a chance of receiving “Tools and Supplies” and
maybe a very small chance of receiving “low tier” trade goods (e.g. cloth rolls)
2) Add either traveling merchants and/or 1-2 unique merchant locations to the map that are out in the wild with no related human faction.
– these merchants or merchant locations could then be used to sell your trade goods or maybe even stock up for future raids
– prices from these merchants should be significantly worse for the player then in “normal” faction location
– these merchants could also rarely sell famed items?
3) Add new events that could only trigger in case you are hostile with all human factions, e.g.:
– bandits/barbarians/murders that want to join your cause?
– a mysterious person offering you medical supplies for gold?
– etc.
4) Add unique ambitions that are only offered in case you are hostile with all human factions, e.g.:
– successfully raid a supply caravan
– win a battle against a noble army
– etc.
I think that especially the 1) point wouldn’t be too much effort to add to the game and could make such a playstyle already much more enjoyable.
Let me know what you think and if someone of you made a similar experience.