Topic: [Beta patch] Better then noting but…

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  • #16676
    RusBear
    Participant

    So. Beta patch for feedback and maybe fix or change something. I’m right? That you feedback.
    From the first look.
    1. System of injuries. The chance of injury depends on the HP damage and therefore armor. We all know how much hp has Orc Warriors and what their armor. Then you always get the trauma they almost never. GG
    2. Perks. Unfortunately this is not a new system, and only removed some known imba things. And the quick hands and bags and belts still even with a penalty to fatigue still warm the minds of fans of crossbow freebies. Well that weakened the master sword nimble, but we have no way to create a unique and working build for any type of weapons. look at the ability in spez branches axe and dagger, and you will understand. The main survival tool – expert of the shield has been removed for a third level- means 3 level we play in rnd- luck or not game. GG
    3. overstated consumption tools to repair equipment. in the description is 1 to 15 for the fact to fix 0% ( broken) start armor 55 strength I need 5 instruments. but should be a maximum of 4. 25% …not bad. GG

    #16679
    Bananenbaum
    Participant

    1. HP just got more important, which is fine.
    And you got a perk for cripple. To cripple orcs is harder, but it should be.
    But still pretty good possible with crits, perks, right weapons and tactic.

    2. SE was never that good in lowlevels and the new perk system is a big improvement compared to the old system.
    You can build alot of unique builds.

    3. Dont understand? I repair 15 with 1 tool. Bug?

    #16693
    RusBear
    Participant

    4.test some orc warriors ( the fact that there was 3 of them + 5 young in raid group on day 6 – that new balance… i think too)
    so… 10 successful hits ( ten f… ten successively hits) with 2 hand axe, pike t2 and crosbow – no 1 hp damage… i mean NO ONE HP DAMAGE at all, include 4 hits in heads( by pike 2 and axe). Only armor damage( i checked it in log all time). Such “unluck” looks like bug more. Ask devs to check it till it is in beta.

    #16699
    OldGreyBeard
    Participant

    4.test some orc warriors ( the fact that there was 3 of them + 5 young in raid group on day 6 – that new balance… i think too)
    so… 10 successful hits ( ten f… ten successively hits) with 2 hand axe, pike t2 and crosbow – no 1 hp damage… i mean NO ONE HP DAMAGE at all, include 4 hits in heads( by pike 2 and axe). Only armor damage( i checked it in log all time). Such “unluck” looks like bug more. Ask devs to check it till it is in beta.

    Using the logs, do you see that happening very often? Truly random happenings will have that sort of thing happen more often that one would expect. If you’re checking the logs, repeatability over 20 or more such encounters would show a problem. A “one off” like that should be expected with truly random results.

    In a single player game, there's no such thing as cheating. It's merely "creative manipulation of the default settings"!

    #16701
    Danubian
    Participant

    This is good question, can someone explain this to me as well.

    If your target has a lot of armor, there are only 3 ways to kill them:

    1.) use weapons that bypass armor
    2.) kill the armor and then kill the hp
    3.) score a head hit which causes a critical which harms hp if i understand it correctly?

    Because i have always been unable to do much with crossbows on orc warriors. Like every 10th bolt would do something other than remove 1/20th of the armor.

    #16703
    OldGreyBeard
    Participant

    Or warriors have always been almost immune to crossbows damage? I mean i tried shooting at them before beta, and like all crossbows would do is knock off a small amount of armor, pretty much like shooting at skellies. I dont ever remember doing hp damage with ranged to orc warriors, those i always had to kill in melee.

    I dont fully understand how it works, but i think you need to hit their head and do a critical in order to hurt their hp before you kill the armor no?

    You got that right! Even a crossbow crit to the head doesn’t do much to Orc Warriors. I keep hoping for that impossible shot through the eye-socket, but never seem to get them. :-\

    In a single player game, there's no such thing as cheating. It's merely "creative manipulation of the default settings"!

    #16704
    OldGreyBeard
    Participant

    3. overstated consumption tools to repair equipment. in the description is 1 to 15 for the fact to fix 0% ( broken) start armor 55 strength I need 5 instruments. but should be a maximum of 4. 25% …not bad. GG

    I’ve noticed that my tools don’t repair as much as well. Previous to this update, it didn’t take long before what tools I got in loot were enough to keep my guys in repair, now I have to keep a much closer eye on things. After considering it, I don’t think it’s a bad change, just surprised me.

    In a single player game, there's no such thing as cheating. It's merely "creative manipulation of the default settings"!

    #16705
    Wanderer
    Participant

    It’s mentioned on the wiki how through-armor HP damage is calculated. Which is to say, 10% of armor is subtracted from through-armor hp damage. Head hits give a bonus +50% damage against hp (assuming any gets through).
    Needless to say, Orc Warriors have 400 body armor. Probably somewhere around 200-300 head armor if they’re wearing any helmets. So they’re shrugging off woodcutter axes like it’s nothing.

    #16716
    mekaerwin
    Participant

    Not saying your wrong about how you play, but I don’t go after orcs until I’ve got two-handers farther along than the woodcutter ax. I’m definitely not an expert though.

    #16719
    Danubian
    Participant

    Not saying your wrong about how you play, but I don’t go after orcs until I’ve got two-handers farther along than the woodcutter ax. I’m definitely not an expert though.

    Nah man. You can kill Young Orcs and Orc Berserkers with 6-8 crossbowmen EASILY. Just pick off the ones with worst weapons (berserkers first), then the young orcs with no shield/armor. and by the time they reach you, your melees just mop them up. You do however need shields, id say once your party is like level 3 or 4 you can handle youngs no problem, and you can do berskers unless the group is too large.

    Now Orc Warriors, are tough sobs, they require a lot more work, thats pretty much end game content.

    #16722
    RusBear
    Participant

    It seems that the remove perk sundering strike makes even 1-2 Orc Warrior content for a very late game. OK. But it is unclear what they are doing in a raid party on 6 th game day and in the quest for 500 coins …

    #16727
    Danubian
    Participant

    It seems that the remove perk sundering strike makes even 1-2 Orc Warrior content for a very late game. OK. But it is unclear what they are doing in a raid party on 6 th game day and in the quest for 500 coins …

    What difficulty are you playing on?

    If youre on middle/high the common orc contract will spawn orc warriors very soon.

    But regardless i think there are war parties that go around and burn down stuff even early on (spawned by orc settlements).

    #16759
    RusBear
    Participant

    I would like to know how many bonus for roll exact figures worth 1, 2 and 3 stars in the talents

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