Topic: Big Animals/Monsters + Contract suggestion

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  • #17126
    Avatar photoFipsusRex
    Participant

    – 4 Tile Enemies with lots of HP/Armor your warband has to chew on.
    – Contract suggestion: Bear (4 Tile Enemy) is terrorizing a local beekeeper and your mercenary’s have to hunt it down.

    #17141
    Avatar photoWargasm
    Participant

    A new enemy type I’d like to see is the phantom black cats/dogs/bears that were featured widely across “Laurasian” mythologies. They could have extra Action Points, like direwolves, and, since they’re phantoms, they could appear and disappear at random, like vampires.

    #17144
    Avatar photoSuperCaffeineDude
    Participant

    I think on a hex map 3 tiles might work well for large monsters, since 4 hexes will put the creature at a slant, for bears I think the devs could get away with 1 tile.

    But generally would love both to have large monsters, and to have more beast slaying quests, like the direwolf mission, since hunting large non-sentient beasts for profit seems like a very medieval thing to do for a small mercenary company.

    I also like the honey bee setup, that’s funny. I’d love some beginner quests for chump change, maybe a free barrel of mead.

    #17155
    Avatar photoJunell
    Participant

    I am prrrretty sure that a dragon would be exactly 7 tiles and powerful enough to be a real threat even to a full company of level 11 veterans equipped with the best gear they can find. It does probably have some kind of fire attack that will shred your armor and burn your skin too. And maybe he even has a 2 tile reach. Just sayin’ ;)

    #17180
    Avatar photoicemelon
    Participant

    Would be nice facing larger monsters. Giants, trolls, minotaurs… Awesome stuff

    #17188
    Avatar photoFipsusRex
    Participant

    In all honesty, i wasn’t musing about some game-fitting tilesize only about … well … bigger things to kill!

    #17191
    Avatar photoHanekem
    Participant

    I think on a hex map 3 tiles might work well for large monsters, since 4 hexes will put the creature at a slant, for bears I think the devs could get away with 1 tile.

    But generally would love both to have large monsters, and to have more beast slaying quests, like the direwolf mission, since hunting large non-sentient beasts for profit seems like a very medieval thing to do for a small mercenary company.

    I also like the honey bee setup, that’s funny. I’d love some beginner quests for chump change, maybe a free barrel of mead.

    Plus there is that age old RPG tradition of hunting Rodents of unusual size

    But yeah, monsters, from the mundane to the mystical, from the easy to the oh god, I think that’s my spleen! would be lovely.
    They need t be distinct, and challenging in their own unique ways.

    I’d really love to know the full list the Devs are going to introduce. wonder if there is any insta-kill monster (like the Gorgon) or those that need to be killed in certain ways (Hydra) or monsters that have more than one segment (mostly for the Hydra, but also Dragons, giant snakes, and other nasty, nasty critters) and can be targeted individually

    #17192
    Avatar photoSuperCaffeineDude
    Participant

    I’m uncertain about greek mythology, but I’d dig giant rats, bears, and european monsters like wyverns and trolls
    We’ll see I guess, I’m sceptical they’ll have time for a multi-tile system, but some cool 1 tile beasts would be nice.

    Attachments:
    #17199
    Avatar photoFipsusRex
    Participant

    Awesome picture. Made my day.

    #17234
    Avatar photoHanekem
    Participant

    I’m uncertain about greek mythology, but I’d dig giant rats, bears, and european monsters like wyverns and trolls
    We’ll see I guess, I’m sceptical they’ll have time for a multi-tile system, but some cool 1 tile beasts would be nice.

    So the Greeks aren’t Europeans?

    I know what you mean, but more variety is always good, but the basic idea was of having monsters that need to be killed in a certain fashion to make it stick or to avoid it becoming a bigger problem Or that need to be fought in a certain manner to avoid an ugly (and/or quick) death

    #17238
    Avatar photoSuperCaffeineDude
    Participant

    I’m uncertain about greek mythology, but I’d dig giant rats, bears, and european monsters like wyverns and trolls
    We’ll see I guess, I’m sceptical they’ll have time for a multi-tile system, but some cool 1 tile beasts would be nice.

    So the Greeks aren’t Europeans?

    I know what you mean, but more variety is always good, but the basic idea was of having monsters that need to be killed in a certain fashion to make it stick or to avoid it becoming a bigger problem Or that need to be fought in a certain manner to avoid an ugly (and/or quick) death

    Ha you got me, that was quite ignorant of me sorry :p. I mean to say a lot of this takes place in dark forests, marshy soils, cold rocky climbs, and freezing snow, so my presumption is all these pale white men are stuck somewhere in the medieval north (NE Germany, Poland, Denmark, W Russia, Lithuania etc.). A place where in some pockets catholicism still has yet to reach, and rumors of trolls, witches and heathen gods are numerous.

    And so my immediate thoughts exclude ancient greek monsters, but if there were to be an expansion with mediterranean-esk folk and sweet-ass byzantine gear and greek fire, (and there the devs made large monsters a thing) then I think it’s only right to throw in harpies, gorgons, and the like. But otherwise I would only suggest manticores, sirens, and the like depicted in medieval bestiaries and folklore.

    #17258
    Avatar photoHanekem
    Participant

    I’m uncertain about greek mythology, but I’d dig giant rats, bears, and european monsters like wyverns and trolls
    We’ll see I guess, I’m sceptical they’ll have time for a multi-tile system, but some cool 1 tile beasts would be nice.

    So the Greeks aren’t Europeans?

    I know what you mean, but more variety is always good, but the basic idea was of having monsters that need to be killed in a certain fashion to make it stick or to avoid it becoming a bigger problem Or that need to be fought in a certain manner to avoid an ugly (and/or quick) death

    Ha you got me, that was quite ignorant of me sorry :p. I mean to say a lot of this takes place in dark forests, marshy soils, cold rocky climbs, and freezing snow, so my presumption is all these pale white men are stuck somewhere in the medieval north (NE Germany, Poland, Denmark, W Russia, Lithuania etc.). A place where in some pockets catholicism still has yet to reach, and rumors of trolls, witches and heathen gods are numerous.

    And so my immediate thoughts exclude ancient greek monsters, but if there were to be an expansion with mediterranean-esk folk and sweet-ass byzantine gear and greek fire, (and there the devs made large monsters a thing) then I think it’s only right to throw in harpies, gorgons, and the like. But otherwise I would only suggest manticores, sirens, and the like depicted in medieval bestiaries and folklore.

    Well, the southern edges of the map tend towards warmish and quite a bit of desert, plus you already got Lamellar armor, which wasn’t used all that much in northern Europe and was more of a ME/East Europe kinda thing.

    Still, it would depend on the lore of the setting, though having a monster or two that aren’t exaclty what you’d expect, to keep the player on its toes. like, a merchant transporting a Minotaur or a Lamia or what not towards a coliseum or towards a noble faction to sell for profit (to a menagerie?) got loose and stated killing.

    OTOH, and though a bit of an out of topic, a fair folk faction would be kick ass. Dangerous to deal with (even in the best of terms) with an alien sense of morality, but capable of providing large bounties (though do keep cold iron on you at all times)

    #17452
    Avatar photoSuperCaffeineDude
    Participant

    I semi-suggested something similar before http://battlebrothersgame.com/forums/topic/warped-fantasy-races/, though I was less suggesting you be able to talk to them, and the devs have ruled out adding any “new” races at this stage, however they’ve mentioned perhaps maybe doing dlc post-launch with new factions.
    I don’t know that it’s possible we’ll the “beast-faction” expanded before then to include more than direwolves but needless to say I’d be greedy for more beasts to hunt.

    And totz, if they later expand it to include other races you can talk to that’d be cool, though perhaps they could keep other creature factions hostile and introduce human factions that are foreign to you, mechanically easier to offend, and narratively you talk through their translators and stuff.

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