BUG: White screen on 'RootScreen' message - Battle Brothers Developer Blog

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This topic contains 2 replies, has 2 voices, and was last updated by  burmistrovj 1 month ago.

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  • #22478

    burmistrovj
    Participant

    I launch the game and it hangs on this last entry in log file ‘Screen ‘RootScreen’ successfully registered. I don’t have antivirus software (it is disabled) Firewall is off too, i also run the game with admin rights. I tried running with old GL -gl30 . Tried on one screen. Can you help me out with this issue. Also is there a list of prerequisite software for your awesomium engine that game runs on, so i can better debug and test the game run?

    Thank you for your time in advance.

    Here is Log output:

    Battle Brothers 1.1.0.8
    08:09:52Platform
    Setting video mode
    08:09:52Platform
    Finished setting video mode
    08:09:52Core
    Using write path: C:\Users\frjeka\Documents\Battle Brothers
    08:09:52Core
    Initializing Resource Manager
    08:09:52Core
    Initializing Input Manager
    08:09:52Core
    Initializing Render Manager
    08:09:52Renderer
    Allocated Renderbuffer in excess of 3072kb.
    08:09:52Renderer
    Vendor: ATI Technologies Inc.
    08:09:52Renderer
    Device: AMD Radeon (TM) R5 M330
    08:09:52Renderer
    Version: 3.0.13506 Compatibility Profile Context 23.20.15007.1005
    08:09:52Renderer
    Shader Version: 4.50
    08:09:52Renderer
    Framebuffer Support: Yes
    08:09:52Core
    Initializing Sound Manager
    08:09:52Thread
    Worker thread started
    08:09:52Core
    Initializing Scene Manager
    08:09:52Core
    Initializing Script Manager
    08:09:52Core
    Initializing UI Manager
    08:09:52Core
    Initializing Input Action Manager
    08:09:52Core
    Initializing State Manager
    08:09:52Core
    Initializing Persistence Manager
    08:09:53Texture
    Texture “gfx/fow.png” (ID: 5) took up approximately 16384kb in video memory.
    08:09:53Texture
    Texture “gfx/water.png” (ID: 6) took up approximately 16384kb in video memory.
    08:09:54Texture
    Texture “gfx/world_tiles.png” (ID: 7) took up approximately 43680kb in video memory.
    08:09:54Texture
    Texture “gfx/world_special.png” (ID: 8) took up approximately 256kb in video memory.
    08:09:54Texture
    Texture “gfx/terrain.png” (ID: 9) took up approximately 10912kb in video memory.
    08:09:54Texture
    Texture “gfx/transitions.png” (ID: 10) took up approximately 5456kb in video memory.
    08:09:54Resource
    Parsed Resource Package “preload/on_start.txt” with 5 items.
    08:09:54Resource
    Started loading Resource Package “preload/on_start.txt”.
    08:09:55Texture
    Compressed texture “gfx/effects_0.png” from 8192kb to 2048kb.
    08:10:00Texture
    Compressed texture “gfx/world_weather.png” from 32768kb to 8192kb.
    08:10:00Texture
    Texture “gfx/ui.png” (ID: 13) took up approximately 5461kb in video memory.
    08:10:00Texture
    Texture “gfx/fonts/cinzel_bold_20.png” (ID: 14) took up approximately 512kb in video memory.
    08:10:00Texture
    Texture “gfx/fonts/cinzel_bold_100.png” (ID: 15) took up approximately 8192kb in video memory.
    08:10:06UI
    Screen ‘RootScreen’ successfully registered.

    #22479
    Rap
    Rap
    Keymaster

    The game hanging at this point is caused by a third-party UI library, called Coherent GT, not responding while the game attempts to initialize all its UI assets. Unfortunately I don’t have any insight as to why this may be the case for you, and with no means to rectify the situation, I’m afraid the best course of action for you may be to refund the game.

    As for your other point, Awesomium isn’t our engine. It’s another third-party UI library that Battle Brothers made use of back in the early days of the free combat demo, but which was since dropped.

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    #22480

    burmistrovj
    Participant

    Thank you for your relpy. I will try to find a solution on my own. In case i find it, i will write you down.

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