Topic: Capture system (google translation, i’m french)

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  • #26774
    Shadezio
    Participant

    I propose a capture system that results from several interesting mechanisms.

    1) Capturing humans, and having a prisoner inventory, will allow you to trade in slaves, bounty hunters, rescue, liberation and capture missions.

    2) capture animals and creatures, its will allow to make a system of taming animals and creatures, for example:
    Capture a spider (or have it with an egg) so that it joins the team as if it were the dog.

    And the capture will be done mainly via nets, but also, with a knockout system:
    if an enemy (human or creature) has stars therefore knocked out, moreover, a capture criticism will be done if nets and knocked out (so even if the fight is not over, he is captured, and either you kill him, or you keep him alive, and of course he will not attack)

    Ps: Humans will 100% capture after battles (if the fight ends and the enemy is knocked out or in a net), but the creature or animal will have a percentage of success on taming, if it succeeds it is tamed, if he fails he will be killed.

    #26783
    Tros
    Participant

    I support this!

    #26807
    Shadezio
    Participant

    I also thought of new objects, etc …

    Animal / creature eggs which will automatically give an animal / creature, but they are quite expensive, rarely drop, and will last long enough (15 days for example) before giving the animal / creature.

    Arrows, vial, etc … with a poison which puts to sleep to facilitate the captures.

    more animals and creature, like wolves, bears, harpy, etc …

    ghosts, orcs, goblin, undead, etc … will not be able to be tamed, but apart from ghosts and undead, the rest can be captured

    capture-related events, such as escape attempts, which can lead to forced combat (mainly with orcs and goblins).

    creatures / animals will have a higher or lower taming percentage .. eg the spider will be easier to tame than the troll.

    #27445
    Sugmar
    Participant

    A good idea. You can focus on characters with a prehistory “Monster Hunter” in the form of a special line-skills (issued for free, when the character reaches the appropriate level).
    Example
    Level 0 – “Monster Habits” increases production when fighting monsters by 5% (adds up, i.e. 5 characters of “Monster Hunters” will give 25%). Allows you to find more treasures in the remains of the monster.
    Level 3 – “Catching Parasites” – allows you to capture monsters for sale or use in battle. List: spiders, wolves, small nazeri. Increases the duration of the trap net thrown by a character with a skill by 50%.
    Level 6 – “Catching Monsters” – allows you to capture monsters for sale or use in battle. List: spiders, wolves, small natskher, hyenas, large wolves, bears. Increases the duration of the trap net thrown by a character with a skill by 50%.
    Level 9 – “Monster Slayers” – 35% of the damage dealt to large monsters is always in health, ignoring armor. Increases the number of trophies obtained by 15% when hunting large monsters.
    Level 11 – “Master of the Monster” – allows you to catch and tame a large monster (Troll, Snake, White Warg). As long as the tamed animal is alive, it is impossible to catch another one with this character. if a character with this skill dies , the tamed beast becomes an enemy.

    Similar to slave drivers, Raiders get 4,8,11 levels of human capture. With each level, the number and quality of captured items increases.

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