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Topic: Caravan Mechanics
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- This topic has 5 replies, 6 voices, and was last updated 7 years, 7 months ago by Shadow.
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24. February 2017 at 01:05 #19460AnonymousInactive
As far as i have seen the newest patch brought 3 changes to carravans:
1. You cant buy from towns anymore while you follow the carravan.
2. The carravans units are compleatly passive.
3. I seem to get attacked more while following a carrawan (this might be coincidence).
I am honestly not the biggest fan of some of these changes. To me now helping a carravan is a super risky late game manuver where i need to have an a and a b team to survive it, since even for a carravan that pays around 600 gold, i often get attacked around 4 times. this is realy harsh, since you cant pause to repair/heal.
The alied ai units might need a bit of a change in my view, too. They seem to not move at all until an enemie walks next to them. then they attack them until either character dies and if they survive, they continiue to stand around.
I would to suggest 2 changes here:The first thing would be that you can order the carravan to Pause at a city. Delaying the carravan should reduce your pay. This allows the player a bit more control over the carravan and it alowes the player an interesting choice: play it save and heal up at a city or hope you dont get attacked and make a run for maximum profit.
The second would be a change to the allied ai. i would suggest that if either the donky or one of the allied ai controled unit gets attacked, they switch from passive to the “normal human ai” (the one that is usually used for bandits and so on).
24. February 2017 at 02:18 #19461WargasmParticipantCaravan contracts seem horribly buggy to me. Besides the issue where a sudden attack gets auto-resolved as a loss, it seems that (in certain cases that seem completely random) attacks upon caravans you’re protecting can result (after the completion of the contract) in the same caravan, it’s home settlement and the settlement’s noble overlords all becoming hostile towards you, as though you were the one that attacked the caravan (when, in fact, you saved it from ruin and got it safely to the destination, at the expense of masses of damage and injuries which don’t have time to heal/repair before you have to fight all these inappropriately hostile forces).
24. February 2017 at 09:09 #19475RusBearParticipantCaravan contracts seem horribly buggy to me. Besides the issue where a sudden attack gets auto-resolved as a loss, it seems that (in certain cases that seem completely random) attacks upon caravans you’re protecting can result (after the completion of the contract) in the same caravan, it’s home settlement and the settlement’s noble overlords all becoming hostile towards you, as though you were the one that attacked the caravan (when, in fact, you saved it from ruin and got it safely to the destination, at the expense of masses of damage and injuries which don’t have time to heal/repair before you have to fight all these inappropriately hostile forces).
+1
26. February 2017 at 06:18 #19612Johnsmith24601ParticipantI actually stopped taking these contracts altogether…Most of the time it’s a guaranteed wipe for your whole party because you just can’t beat 3+ enemy group at around the same time…especially early on
1. March 2017 at 10:10 #19848HypnoticborratParticipantI haven’t experienced any of the issues yet. But when I had to attack a caravan myself in the noble house war event I had to actually kill the donkey after I had slain all the guards which really felt useless and unnecessarily brutal to me. Why do I need to kill an animal which does not fight back and which makes sounds of suffering every time I hit it? Breaks my heart.
1. March 2017 at 22:49 #19884ShadowParticipantIt seems the 0.9.0.21 update tackled at least part of the aforementioned issue:
“Fixed issue with escorted caravans sometimes being destroyed without the player getting a chance to defend them.”
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