Login
Topic: change weapon also change fatigue
Home › Forums › Battle Brothers: Bug Reports › change weapon also change fatigue
- This topic has 4 replies, 3 voices, and was last updated 7 years, 5 months ago by Flickering.
-
AuthorPosts
-
15. April 2017 at 07:07 #21518FlickeringParticipant
Maybe I havenot made it clear by title.
As we know use quick hand we still can change a heavier weapon to hand and reduce my max fatigue, so fatigue change from 50/50 to 50/48 when switch from noble sword to gteat sword. Then the next turn I switch it back from great sword to noble sword. fatigue would be 33/48 to 33/50 as we know any fatigue beyond max will be auto eliminated, well that’s funny. If this doesnot make sense, well another extreme example.
I carry a orc shield in my bag, I drop it onto ground and once my fatigue is full, I pick it and drop the next turn. What does that mean? 35 fatigue per turn recovery? I can use spear wall every turn?I know this has been a real working as intended thimg, since from 0.7 to now it hasnot been changed yet, but this is really ruining something.
Actually the first occasion I say should exist, and the second shouldnot! I got to find you guys set a new mechanic any dodge or defend by shield suffer 2 fatigue. When I put these two thing together it gets really funny.
I have two suggestion, either set a new potential overload fatigue stat or change the current and max fatigue proportionally like DOTA does, such like 80/100 equipe a orc shield to 96/120.
Actually these 2 suggestion is not perfect it would hurt me if I switch from noble sword to great sword and found lacking fatigue to
perform a ovehead strike and I think it’s a rightful behavior.I really eager to recieve any of your reply or fix upon this issue……I m useing it crazily for a long while like a criminal, hah ……
15. April 2017 at 18:48 #21532NamespaceParticipantWow… Abusing this never came to mind. Now I know of this… How can I play otherwise? Especially since it feels like every Brigand has Iron Lungs (they do, right?)
I only really switch my main hand to dagger if that brother is in big trouble and needs to raise a shieldwall.
15. April 2017 at 19:36 #21535FlickeringParticipant@Namespace I m sure in0.7 no AI has iron lung, now orc warrior seems to have but im not sure, since I invest the nearly the whole 300h after release into getting familiar with the weekly newed version, seldom get spared to test anything except it’s too op.
18. April 2017 at 20:06 #21583MikeParticipant“I have found an abscure and convoluted exploit that allows me to cheat in a singleplayer-excusive game, which bothers nobody but me. Please spend your (obviously limited) time and effort to make it impossible for me to cheat that way because my puppy-like lack of self control doesn’t allow me to stop myself.”
I’m usually annoyed by that kind of BS but it’s just too hilarious to get pissed at. Were you high while writing that?
Cheers for the laugh.
19. April 2017 at 02:58 #21590FlickeringParticipant“I have found an abscure and convoluted exploit that allows me to cheat in a singleplayer-excusive game, which bothers nobody but me. Please spend your (obviously limited) time and effort to make it impossible for me to cheat that way because my puppy-like lack of self control doesn’t allow me to stop myself.”
I’m usually annoyed by that kind of BS but it’s just too hilarious to get pissed at. Were you high while writing that?
Cheers for the laugh.
I feel strange why this thing could make you emotional. It’s not a convoluted or rare as you, actually, many of us used it and still using it, may you just not that much familiar with this game mechanic so think it’s just a exclusive thing or something.
It’s not about cheating or not, it’s only a question on whether it’s working as intended or a balancing bug, I dont really think quick hand is desighned to make you recover another 20 fatigue per turn.
Sorry for my ENG, maybe you shall next time control your mood and give me an rational arguement, I dont wanna abusing my words on discussing whose habit is better.
-
AuthorPosts
- You must be logged in to reply to this topic.