Topic: character.getRegularDamageAverage() seems wrong

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  • #27637
    Sogartar
    Participant

    Currently the code is

    
    return this.Math.floor(this.DamageRegularMin + (this.DamageRegularMax - this.DamageRegularMin) / 2 * this.DamageRegularMult * this.DamageTotalMult);
    

    The damage multipliers does not scale the minimum damage.

    I think it should be

    
    return this.Math.floor((this.DamageRegularMax + this.DamageRegularMin) / 2 * this.DamageRegularMult * this.DamageTotalMult);
    

    The same problem holds for getArmorDamageAverage().

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