Topic: Chika-Nu crossbow

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  • #27424
    Avatar photoSugmar

    Good afternoon, I duplicate the material previously posted in the application in this section.
    The main goal: to clarify whether it is possible, whether it is necessary and to listen to the opinion of people who know the mechanics of the game in more detail.

    And so:

    1. Multi-shot crossbow Chi-Ko-Nu (aka automatic crossbow).
    In its incarnation in the game, it is an analog of a three-headed flail, but it beats 2-3 cells from the character in a cone.
    Main features:
    Makes 5 attacks on the selected target + hits nearby targets. This type of attack displays a high (for crossbows) rate of fire and low accuracy.
    Each target receives 5 attacks, each attack throws its own hit roll separately.
    Attack cost 4 action points and 15 fatigue, cooldown 3 action points. Skill with a crossbow reduces costs to a level: attack – 3 points of action, cooldown-2 points of action and also gives a bonus of ignoring armor.

    – weak damage 15-25 units, armor damage 35%, direct damage to health 7-14 units.
    – damage distance of 3 cells.
    – the crossbow is considered a one-handed weapon and can be used in conjunction with small shields. And if you have the skill of using shields – with any types of shields.
    – Regardless of the hit, the target of the attack receives a debuff: under fire, which increases the cost of moving around the territory by 1 point for 1 turn.
    – saves the good old + 15% bonus to crossbow accuracy.
    The possibility of upgrading:
    – flexible tendons-increases damage distance to 4 cells, damage and armor ignoring by 30%
    – bolts with poison caps – when hit, the target receives poisoning and DOT damage.
    – Bolts with flour-debuff “Under fire” is increased to: the cost of moving increases by 2 points for 1 turn.
    Where to find:
    For sale in the citadel, where there is an archer’s workshop. An event is required – good supply, fair and analogs-increasing the probability of good and improved things appearing in the rotation.

    Tactical value: the item is focused on shield fighters, thanks to 5 attacks, it allows you to implement the “quick adaptation” perk, which compensates for the low skill values of tank fighters. Allows you to gain more control over the enemy’s formation.

    Avatar photoSugmar

    The Chikan pictures

    Mechanics in the game: 1 attack-which hits 3 targets at a distance of 4 cells. Each target receives 5 separate attacks(each rolls its own die on a hit). After the Attack, there is a recharge.

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