Topic: City / Village / Castle placement on map

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  • #2916
    LPhobos
    Participant

    Right now, the placement of the City and the Castles seems rather random. Usally when generating a map the city (which is called trading “hub”) and the castle are on end points of the road net. Only the watchtowers seem to be in good places.

    The city (or cities in the future) should be in the center of civilisation. There should be a high probability for the city to spawn next to a river – those were important delivery routes in medieval times. The roads from the city lead to the “important” villages. Those are the roads that should be protected by watchtowers. The important villages should be near a “important” location – near a bridge, in open fields with great farmland, near some mountains for quarries/mines. From those villages unguarded pathways lead to the “unimportant” villages.

    The castle should be near the city – for the protection of the leading nobles – or near an important strategic point, like a mountain pass or a bridge.

    This will work with your “great evil invasion” plan – the outlying unprotected villages will fall first, then the more important villages and the city and castle will be under siege at last. Right now the great evil could start laying waste to the city from the start.

    If you have some settlements near one river you could even generate “protect the barge” contracts, which could lead to pirate action…

    #2920
    PsenBattlePsenBattle
    Keymaster

    Hey LPhobos,
    I have to admit that the map generation could still be improved. We dont have that scheduled yet but I assume we will concentrate on other things first and then rework the map generation together with the rest of the map when we commit to the final game mechanics and vision.

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    #3012
    SarissofoiSarissofoi
    Participant

    What the guy said.
    Map generation currently have more effect on difficulty of game than starting team or difficulty levels.
    Examples
    #01
    null
    City in centre but far away from any villages or military outposts.
    North connected by road that go all around the place mean that caravans will be cut off quickly and patrols will not reach. Travel times will be long.
    Safe area on south protected by Stronghold and Watchtower will be easy to protect but rest are too far away or simply cut off from road grid. Like this village on east in the mountains.
    #02
    null
    City and stronghold near of each other with river close to the city.
    Villages are well connected by roads and protected by Watchtowers. Some villages are more secured(the one in centre) some are in more dangerous locations.
    I have saves for both maps on 1st day on hard difficulty. I can post them if anyone want.

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