Topic: Company progression

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  • #17457
    Ra
    Participant

    Since ancient times good military units acted as a whole, developing certain tactics and traditions.

    It would be nice to see a mercenary company getting certain traits as it gets renown and brothers get battle experience.

    Trait would apply to every brother as long as he spends a certain time fighting with the company, learning from the veterans. Going from 10% to 100%.

    Examples:
    Orc Busters – +20 damage and +50% armor damage bonus vs Orcs., but worse morale vs. fellow human race
    Counter-guerrilla warfare – better morale vs. goblins, cannot be poisoned, twice as easy to break the nets, but all brothers get -5 HP and get double the bad reputation if fails + something else.
    Merchant – doubles the amount of offered goods in the settlements + bigger inventory, yet global map speed is decreased when loaded over certain amount and general damage -10%.

    Can be really anything, but should be something important that would define the playstyle.

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