Topic: Critical Exception: Crashing when contract expires

  • Author
    Posts
  • #27205
    japa
    Participant

    What the title says. I’m about 84 days in, and the greenskin invasion began in my world. I didn’t have any issues with these crashes until the major event. I’ve tried to reload an older save, but it still crashes. I can go anywhere, be doing anything anywhere in the world, and it just pops up the critical exception window by just wandering around, or setting up camp. Happens after the log records “contract removed 236” Here is the log:

    11:22:23Platform
    Setting video mode
    11:22:23Platform
    Finished setting video mode
    11:22:23Core
    Using write path: C:\Users\natur\Documents\Battle Brothers
    11:22:23Core
    Initializing Resource Manager
    11:22:23Core
    Initializing Input Manager
    11:22:23Core
    Initializing Render Manager
    11:22:23Renderer
    Allocated Renderbuffer in excess of 3072kb.
    11:22:23Renderer
    Vendor: NVIDIA Corporation
    11:22:23Renderer
    Device: GeForce GTX 1050 Ti/PCIe/SSE2
    11:22:23Renderer
    Version: 4.6.0 NVIDIA 451.48
    11:22:23Renderer
    Shader Version: 4.60 NVIDIA
    11:22:23Renderer
    Framebuffer Support: Yes
    11:22:23Core
    Initializing Sound Manager
    11:22:23Core
    Initializing Scene Manager
    11:22:23Resource
    Unloading: shaders/solid.vs
    11:22:23Resource
    Unloading: shaders/solid_pass0.fs
    11:22:23Resource
    Unloading: shaders/simple.vs
    11:22:23Resource
    Unloading: shaders/simple.fs
    11:22:23Resource
    Unloading: shaders/sprite.vs
    11:22:23Resource
    Unloading: shaders/sprite.fs
    11:22:23Resource
    Unloading: shaders/sprite_dof.vs
    11:22:23Resource
    Unloading: shaders/sprite_dof.fs
    11:22:23Core
    Initializing Script Manager
    11:22:24Core
    Initializing UI Manager
    11:22:24Resource
    Unloading: shaders/ui.vs
    11:22:24Resource
    Unloading: shaders/ui.fs
    11:22:24Core
    Initializing Input Action Manager
    11:22:24Core
    Initializing State Manager
    11:22:24Core
    Initializing Persistence Manager
    11:22:24Resource
    Unloading: brushes/debug.brush
    11:22:24Resource
    Unloading: brushes/detail.brush
    11:22:24Resource
    Unloading: brushes/effects_0.brush
    11:22:24Resource
    Unloading: brushes/entity_0.brush
    11:22:24Resource
    Unloading: brushes/entity_1.brush
    11:22:24Resource
    Unloading: brushes/entity_2.brush
    11:22:24Resource
    Unloading: brushes/entity_3.brush
    11:22:24Resource
    Unloading: brushes/entity_4.brush
    11:22:24Resource
    Unloading: brushes/entity_5.brush
    11:22:24Resource
    Unloading: brushes/entity_icons.brush
    11:22:24Resource
    Unloading: brushes/object_0.brush
    11:22:24Resource
    Unloading: brushes/orientation_overlay.brush
    11:22:24Resource
    Unloading: brushes/terrain.brush
    11:22:24Resource
    Unloading: brushes/transitions.brush
    11:22:24Resource
    Unloading: brushes/ui.brush
    11:22:24Resource
    Unloading: brushes/world_decals.brush
    11:22:24Resource
    Unloading: brushes/world_detail.brush
    11:22:24Resource
    Unloading: brushes/world_entity_0.brush
    11:22:24Resource
    Unloading: brushes/world_settlement.brush
    11:22:24Resource
    Unloading: brushes/world_special.brush
    11:22:24Resource
    Unloading: brushes/world_tiles.brush
    11:22:24Resource
    Unloading: brushes/world_weather.brush
    11:22:24Resource
    Unloading: shaders/fow.vs
    11:22:24Resource
    Unloading: shaders/fow.fs
    11:22:24Texture
    Texture “gfx/fow.png” (ID: 5) took up approximately 16384kb in video memory.
    11:22:24Resource
    Unloading: shaders/water.vs
    11:22:24Resource
    Unloading: shaders/water.fs
    11:22:24Texture
    Texture “gfx/water.png” (ID: 6) took up approximately 16384kb in video memory.
    11:22:24Texture
    Texture “gfx/world_tiles.png” (ID: 7) took up approximately 43680kb in video memory.
    11:22:24Texture
    Texture “gfx/world_special.png” (ID: 8) took up approximately 256kb in video memory.
    11:22:24Texture
    Texture “gfx/terrain.png” (ID: 9) took up approximately 10912kb in video memory.
    11:22:24Texture
    Texture “gfx/transitions.png” (ID: 10) took up approximately 5456kb in video memory.
    11:22:24Resource
    Parsed Resource Package “preload/on_start.txt” with 5 items.
    11:22:24Resource
    Started loading Resource Package “preload/on_start.txt”.
    11:22:25Texture
    Compressed texture “gfx/effects_0.png” from 16384kb to 4096kb.
    11:22:25Texture
    Compressed texture “gfx/world_weather.png” from 32768kb to 8192kb.
    11:22:25Texture
    Texture “gfx/ui.png” (ID: 13) took up approximately 10922kb in video memory.
    11:22:25Texture
    Texture “gfx/fonts/cinzel_bold_20.png” (ID: 14) took up approximately 512kb in video memory.
    11:22:25Texture
    Texture “gfx/fonts/cinzel_bold_100.png” (ID: 15) took up approximately 8192kb in video memory.
    11:22:30UI
    Screen ‘RootScreen’ successfully registered.
    11:22:30UI
    Screen ‘ConsoleScreen’ successfully registered.
    11:22:30UI
    Screen ‘LoadingScreen’ successfully registered.
    11:22:30UI
    Screen ‘TooltipScreen’ successfully registered.
    11:22:30UI
    Screen ‘DialogScreen’ successfully registered.
    11:22:30UI
    Screen ‘TacticalScreen’ successfully registered.
    11:22:30UI
    Screen ‘TacticalCombatResultScreen’ successfully registered.
    11:22:30UI
    Screen ‘TacticalDialogScreen’ successfully registered.
    11:22:30UI
    Screen ‘WorldScreen’ successfully registered.
    11:22:30UI
    Screen ‘WorldTownScreen’ successfully registered.
    11:22:30UI
    Screen ‘WorldGameFinishScreen’ successfully registered.
    11:22:30UI
    Screen ‘WorldEventPopupScreen’ successfully registered.
    11:22:30UI
    Screen ‘WorldEventScreen’ successfully registered.
    11:22:30UI
    Screen ‘WorldCombatDialog’ successfully registered.
    11:22:30UI
    Screen ‘WorldRelationsScreen’ successfully registered.
    11:22:30UI
    Screen ‘WorldObituaryScreen’ successfully registered.
    11:22:30UI
    Screen ‘MainMenuScreen’ successfully registered.
    11:22:30UI
    Screen ‘WorldMenuScreen’ successfully registered.
    11:22:30UI
    Screen ‘TacticalMenuScreen’ successfully registered.
    11:22:30UI
    Screen ‘WorldCharacterScreen’ successfully registered.
    11:22:30UI
    Screen ‘TacticalCharacterScreen’ successfully registered.
    11:22:30SQ
    RootState::onShow()
    11:22:30Resource
    Parsed Resource Package “preload/on_running.txt” with 44 items.
    11:22:30Resource
    Started loading Resource Package “preload/on_running.txt”.
    11:22:31Texture
    Texture “gfx/entity_0.png” (ID: 16) took up approximately 43690kb in video memory.
    11:22:31Texture
    Texture “gfx/entity_3.png” (ID: 20) took up approximately 10922kb in video memory.
    11:22:31Texture
    Texture “gfx/entity_icons.png” (ID: 42) took up approximately 43690kb in video memory.
    11:22:32Texture
    Texture “gfx/world_detail.png” (ID: 43) took up approximately 87381kb in video memory.
    11:22:32Texture
    Texture “gfx/world_entity_0.png” (ID: 45) took up approximately 21845kb in video memory.
    11:22:32Texture
    Texture “gfx/world_settlement.png” (ID: 46) took up approximately 43690kb in video memory.
    11:22:32Texture
    Texture “gfx/world_decals.png” (ID: 47) took up approximately 10920kb in video memory.
    11:22:36SQ
    Load campaign: autosave
    11:22:36SQ
    Save version: 49
    11:22:37Scene
    Finished loading scene.
    11:22:37Texture
    Texture “gfx/entity_4.png” (ID: 85) took up approximately 10922kb in video memory.
    11:22:38SQ
    contract added: Drive Off Barbarians
    11:22:38SQ
    contract added: Hunting Beasts
    11:22:38SQ
    contract added: Marauding Greenskins
    11:22:38SQ
    contract added: Escort Caravan
    11:22:38SQ
    contract added: Destroy Orc Camp
    11:22:38SQ
    contract added: Find Location
    11:22:38SQ
    contract added: Escort Caravan
    11:22:38SQ
    contract added: Drive Off Barbarians
    11:22:38SQ
    contract added: Find Location
    11:22:38SQ
    contract added: Armed Courier
    11:22:38SQ
    contract added: Return Item
    11:22:38SQ
    contract added: Drive Off Brigands
    11:22:38SQ
    contract added: Find Location
    11:22:38SQ
    contract added: Return Item
    11:22:38SQ
    contract added: Armed Courier
    11:22:38SQ
    contract added: Find Location
    11:22:38SQ
    contract added: Escort Caravan
    11:22:38SQ
    contract added: Escort Caravan
    11:22:38SQ
    contract added: Defend settlement
    11:22:38SQ
    contract added: Secure Cemetery
    11:22:38SQ
    contract activated: Escort Envoy (id: 252)
    11:22:53SQ
    Location entered: Kaltenhof
    11:23:05SQ
    contract removed: 236
    11:23:10Core
    A critical exception occured.
    11:23:10Core
    Modules & Application Stacktrace:
    SymInit: Symbol-SearchPath:

    #27221
    Rap
    Keymaster

    Please send over your save to contact@overhypestudios.com

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