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Topic: Critical Exception Error after retiring multiple times.
Home › Forums › Battle Brothers: Bug Reports › Critical Exception Error after retiring multiple times.
- This topic has 3 replies, 2 voices, and was last updated 7 years, 8 months ago by leery.
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AuthorPosts
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11. March 2017 at 02:09 #20360leeryParticipant
So out of curiosity for how my brothers would fare after my retirement, I clicked retirement over and over again. Now the game crashes. Here’s the log:
00:05:20Platform
Setting video mode
00:05:20Platform
Finished setting video mode
00:05:20Core
Using write path: C:\Users\USER\Documents\Battle Brothers
00:05:20Core
Initializing Resource Manager
00:05:20Core
Initializing Input Manager
00:05:20Core
Initializing Render Manager
00:05:20Renderer
Allocated Renderbuffer in excess of 3072kb.
00:05:20Renderer
Vendor: NVIDIA Corporation
00:05:20Renderer
Device: GeForce 940M/PCIe/SSE2
00:05:20Renderer
Version: 4.5.0 NVIDIA 378.66
00:05:20Renderer
Shader Version: 4.50 NVIDIA
00:05:20Renderer
Framebuffer Support: Yes
00:05:20Core
Initializing Sound Manager
00:05:20Thread
Worker thread started
00:05:20Core
Initializing Scene Manager
00:05:20Resource
Loading: shaders/solid_pass0.fs
00:05:20Resource
Loading: shaders/solid.vs
00:05:20Resource
Unloading: shaders/solid.vs
00:05:20Resource
Unloading: shaders/solid_pass0.fs
00:05:20Resource
Loading: shaders/simple.fs
00:05:20Resource
Loading: shaders/simple.vs
00:05:20Resource
Unloading: shaders/simple.vs
00:05:20Resource
Unloading: shaders/simple.fs
00:05:20Resource
Loading: shaders/sprite.fs
00:05:20Resource
Loading: shaders/sprite.vs
00:05:20Resource
Unloading: shaders/sprite.vs
00:05:20Resource
Unloading: shaders/sprite.fs
00:05:20Resource
Loading: shaders/sprite_dof.fs
00:05:20Resource
Loading: shaders/sprite_dof.vs
00:05:20Resource
Unloading: shaders/sprite_dof.vs
00:05:20Resource
Unloading: shaders/sprite_dof.fs
00:05:20Core
Initializing Script Manager
00:05:21Core
Initializing UI Manager
00:05:21Resource
Loading: shaders/ui.fs
00:05:21Resource
Loading: shaders/ui.vs
00:05:21Resource
Unloading: shaders/ui.vs
00:05:21Resource
Unloading: shaders/ui.fs
00:05:21Core
Initializing Input Action Manager
00:05:21Core
Initializing State Manager
00:05:21Core
Initializing Persistence Manager
00:05:21Resource
Loading: brushes/debug.brush
00:05:21Resource
Unloading: brushes/debug.brush
00:05:21Resource
Loading: brushes/detail.brush
00:05:21Resource
Unloading: brushes/detail.brush
00:05:21Resource
Loading: brushes/effects_0.brush
00:05:21Resource
Unloading: brushes/effects_0.brush
00:05:21Resource
Loading: brushes/entity_0.brush
00:05:21Resource
Unloading: brushes/entity_0.brush
00:05:21Resource
Loading: brushes/entity_1.brush
00:05:21Resource
Unloading: brushes/entity_1.brush
00:05:21Resource
Loading: brushes/entity_2.brush
00:05:21Resource
Unloading: brushes/entity_2.brush
00:05:21Resource
Loading: brushes/entity_3.brush
00:05:21Resource
Unloading: brushes/entity_3.brush
00:05:21Resource
Loading: brushes/entity_4.brush
00:05:21Resource
Unloading: brushes/entity_4.brush
00:05:21Resource
Loading: brushes/entity_icons.brush
00:05:21Resource
Unloading: brushes/entity_icons.brush
00:05:21Resource
Loading: brushes/object_0.brush
00:05:21Resource
Unloading: brushes/object_0.brush
00:05:21Resource
Loading: brushes/object_1.brush
00:05:21Resource
Unloading: brushes/object_1.brush
00:05:21Resource
Loading: brushes/orientation_overlay.brush
00:05:21Resource
Unloading: brushes/orientation_overlay.brush
00:05:21Resource
Loading: brushes/terrain.brush
00:05:21Resource
Unloading: brushes/terrain.brush
00:05:21Resource
Loading: brushes/transitions.brush
00:05:21Resource
Unloading: brushes/transitions.brush
00:05:21Resource
Loading: brushes/ui.brush
00:05:21Resource
Unloading: brushes/ui.brush
00:05:21Resource
Loading: brushes/world_decals.brush
00:05:21Resource
Unloading: brushes/world_decals.brush
00:05:21Resource
Loading: brushes/world_detail.brush
00:05:21Resource
Unloading: brushes/world_detail.brush
00:05:21Resource
Loading: brushes/world_entity_0.brush
00:05:21Resource
Unloading: brushes/world_entity_0.brush
00:05:21Resource
Loading: brushes/world_settlement.brush
00:05:21Resource
Unloading: brushes/world_settlement.brush
00:05:21Resource
Loading: brushes/world_special.brush
00:05:21Resource
Unloading: brushes/world_special.brush
00:05:21Resource
Loading: brushes/world_tiles.brush
00:05:21Resource
Unloading: brushes/world_tiles.brush
00:05:21Resource
Loading: brushes/world_weather.brush
00:05:21Resource
Unloading: brushes/world_weather.brush
00:05:21Resource
Loading: shaders/fow.fs
00:05:21Resource
Loading: shaders/fow.vs
00:05:21Resource
Unloading: shaders/fow.vs
00:05:21Resource
Unloading: shaders/fow.fs
00:05:21Resource
Loading: gfx/fow.png
00:05:21Texture
Texture “gfx/fow.png” (ID: 5) took up approximately 16384kb in video memory.
00:05:21Resource
Loading: shaders/water.fs
00:05:21Resource
Loading: shaders/water.vs
00:05:21Resource
Unloading: shaders/water.vs
00:05:21Resource
Unloading: shaders/water.fs
00:05:21Resource
Loading: gfx/water.png
00:05:22Texture
Texture “gfx/water.png” (ID: 6) took up approximately 16384kb in video memory.
00:05:22Resource
Loading: gfx/world_tiles.png
00:05:22Texture
Texture “gfx/world_tiles.png” (ID: 7) took up approximately 43680kb in video memory.
00:05:22Resource
Loading: gfx/world_special.png
00:05:22Texture
Texture “gfx/world_special.png” (ID: 8) took up approximately 256kb in video memory.
00:05:22Resource
Loading: gfx/terrain.png
00:05:22Texture
Texture “gfx/terrain.png” (ID: 9) took up approximately 10912kb in video memory.
00:05:22Resource
Loading: gfx/transitions.png
00:05:23Texture
Texture “gfx/transitions.png” (ID: 10) took up approximately 5456kb in video memory.
00:05:23Resource
Parsed Resource Package “preload/on_start.txt” with 5 items.
00:05:23Resource
Started loading Resource Package “preload/on_start.txt”.
00:05:23Resource
Loading: gfx/effects_0.png
00:05:23Texture
Compressed texture “gfx/effects_0.png” from 8192kb to 2048kb.
00:05:23Resource
Loading: gfx/world_weather.png
00:05:24Texture
Compressed texture “gfx/world_weather.png” from 32768kb to 8192kb.
00:05:24Resource
Loading: gfx/ui.png
00:05:24Texture
Texture “gfx/ui.png” (ID: 13) took up approximately 5461kb in video memory.
00:05:24Resource
Loading: gfx/fonts/cinzel_bold_20.fnt
00:05:24Texture
Texture “gfx/fonts/cinzel_bold_20.png” (ID: 14) took up approximately 512kb in video memory.
00:05:24Resource
Loading: gfx/fonts/cinzel_bold_100.fnt
00:05:24Texture
Texture “gfx/fonts/cinzel_bold_100.png” (ID: 15) took up approximately 8192kb in video memory.
00:05:24Resource
Loading: sounds/combat/aimed_shot_01.wav
00:05:24Resource
Loading: sounds/combat/aimed_shot_02.wav
00:05:24Resource
Loading: sounds/combat/aimed_shot_03.wav
00:05:24Resource
Loading: sounds/combat/armor_chainmail_impact_01.wav
00:05:24Resource
Loading: sounds/combat/armor_chainmail_impact_02.wav
00:05:24Resource
Loading: sounds/combat/armor_chainmail_impact_03.wav
00:05:24Resource
Loading: sounds/combat/armor_halfplate_impact_01.wav
00:05:24Resource
Loading: sounds/combat/armor_halfplate_impact_02.wav
00:05:24Resource
Loading: sounds/combat/armor_halfplate_impact_03.wav
00:05:24Resource
Loading: sounds/combat/armor_leather_impact_01.wav
00:05:24Resource
Loading: sounds/combat/armor_leather_impact_02.wav
00:05:24Resource
Loading: sounds/combat/armor_leather_impact_03.wav
00:05:24Resource
Loading: sounds/combat/arrow_hit_01.wav
00:05:24Resource
Loading: sounds/combat/arrow_hit_02.wav
00:05:24Resource
Loading: sounds/combat/arrow_hit_03.wav
00:05:24Resource
Loading: sounds/combat/arrow_miss_01.wav
00:05:24Resource
Loading: sounds/combat/arrow_miss_02.wav
00:05:24Resource
Loading: sounds/combat/arrow_miss_03.wav
00:05:24Resource
Loading: sounds/combat/bash_01.wav
00:05:24Resource
Loading: sounds/combat/bash_02.wav
00:05:24Resource
Loading: sounds/combat/bash_03.wav
00:05:24Resource
Loading: sounds/combat/bash_hit_01.wav
00:05:24Resource
Loading: sounds/combat/bash_hit_02.wav
00:05:24Resource
Loading: sounds/combat/bash_hit_03.wav
00:05:24Resource
Loading: sounds/combat/bolt_shot_01.wav
00:05:24Resource
Loading: sounds/combat/bolt_shot_02.wav
00:05:24Resource
Loading: sounds/combat/bolt_shot_03.wav
00:05:24Resource
Loading: sounds/combat/bolt_shot_hit_01.wav
00:05:24Resource
Loading: sounds/combat/bolt_shot_hit_02.wav
00:05:24Resource
Loading: sounds/combat/bolt_shot_hit_03.wav
00:05:24Resource
Loading: sounds/combat/bolt_shot_miss_01.wav
00:05:24Resource
Loading: sounds/combat/bolt_shot_miss_02.wav
00:05:24Resource
Loading: sounds/combat/bolt_shot_miss_03.wav
00:05:24Resource
Loading: sounds/combat/break_free_net_01.wav
00:05:24Resource
Loading: sounds/combat/break_free_net_02.wav
00:05:24Resource
Loading: sounds/combat/break_free_net_03.wav
00:05:24Resource
Loading: sounds/combat/break_free_roots_00.wav
00:05:24Resource
Loading: sounds/combat/break_free_roots_01.wav
00:05:24Resource
Loading: sounds/combat/break_free_roots_02.wav
00:05:24Resource
Loading: sounds/combat/break_free_roots_03.wav
00:05:24Resource
Loading: sounds/combat/chop_01.wav
00:05:24Resource
Loading: sounds/combat/chop_02.wav
00:05:24Resource
Loading: sounds/combat/chop_03.wav
00:05:24Resource
Loading: sounds/combat/chop_hit_01.wav
00:05:24Resource
Loading: sounds/combat/chop_hit_02.wav
00:05:24Resource
Loading: sounds/combat/chop_hit_03.wav
00:05:24Resource
Loading: sounds/combat/cleave_01.wav
00:05:24Resource
Loading: sounds/combat/cleave_02.wav
00:05:24Resource
Loading: sounds/combat/cleave_03.wav
00:05:24Resource
Loading: sounds/combat/cleave_hit_hitpoints_01.wav
00:05:24Resource
Loading: sounds/combat/cleave_hit_hitpoints_02.wav
00:05:24Resource
Loading: sounds/combat/cleave_hit_hitpoints_03.wav
00:05:24Resource
Loading: sounds/combat/crush_armor_01.wav
00:05:24Resource
Loading: sounds/combat/crush_armor_02.wav
00:05:24Resource
Loading: sounds/combat/crush_armor_03.wav
00:05:24Resource
Loading: sounds/combat/crush_armor_hit_01.wav
00:05:24Resource
Loading: sounds/combat/crush_armor_hit_02.wav
00:05:25Resource
Loading: sounds/combat/crush_armor_hit_03.wav
00:05:25Resource
Loading: sounds/combat/decapitate_hit_01.wav
00:05:25Resource
Loading: sounds/combat/decapitate_hit_02.wav
00:05:25Resource
Loading: sounds/combat/decapitate_hit_03.wav
00:05:25Resource
Loading: sounds/combat/drink_01.wav
00:05:25Resource
Loading: sounds/combat/drink_02.wav
00:05:25Resource
Loading: sounds/combat/drink_03.wav
00:05:25Resource
Loading: sounds/combat/eat_01.wav
00:05:25Resource
Loading: sounds/combat/first_aid_01.wav
00:05:25Resource
Loading: sounds/combat/first_aid_02.wav
00:05:25Resource
Loading: sounds/combat/flail_01.wav
00:05:25Resource
Loading: sounds/combat/flail_02.wav
00:05:25Resource
Loading: sounds/combat/flail_03.wav
00:05:25Resource
Loading: sounds/combat/flail_hit_01.wav
00:05:25Resource
Loading: sounds/combat/flail_hit_02.wav
00:05:25Resource
Loading: sounds/combat/flail_hit_03.wav
00:05:25Resource
Loading: sounds/combat/footwork_01.wav
00:05:25Resource
Loading: sounds/combat/hammer_strike_01.wav
00:05:25Resource
Loading: sounds/combat/hammer_strike_02.wav
00:05:25Resource
Loading: sounds/combat/hammer_strike_03.wav
00:05:25Resource
Loading: sounds/combat/hammer_strike_hit_01.wav
00:05:25Resource
Loading: sounds/combat/hammer_strike_hit_02.wav
00:05:25Resource
Loading: sounds/combat/hammer_strike_hit_03.wav
00:05:25Resource
Loading: sounds/combat/hand_01.wav
00:05:25Resource
Loading: sounds/combat/hand_02.wav
00:05:25Resource
Loading: sounds/combat/hand_03.wav
00:05:25Resource
Loading: sounds/combat/hand_hit_01.wav
00:05:25Resource
Loading: sounds/combat/hand_hit_02.wav
00:05:25Resource
Loading: sounds/combat/hand_hit_03.wav
00:05:25Resource
Loading: sounds/combat/hawk_01.wav
00:05:25Resource
Loading: sounds/combat/hawk_02.wav
00:05:25Resource
Loading: sounds/combat/hook_01.wav
00:05:25Resource
Loading: sounds/combat/hook_02.wav
00:05:25Resource
Loading: sounds/combat/hook_03.wav
00:05:25Resource
Loading: sounds/combat/hook_hit_01.wav
00:05:25Resource
Loading: sounds/combat/hook_hit_02.wav
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Loading: sounds/combat/hook_hit_03.wav
00:05:25Resource
Loading: sounds/combat/impale_01.wav
00:05:25Resource
Loading: sounds/combat/impale_02.wav
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Loading: sounds/combat/impale_03.wav
00:05:25Resource
Loading: sounds/combat/impale_hit_01.wav
00:05:25Resource
Loading: sounds/combat/impale_hit_02.wav
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Loading: sounds/combat/impale_hit_03.wav
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Loading: sounds/combat/inspire_01.wav
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Loading: sounds/combat/inspire_02.wav
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Loading: sounds/combat/javelin_hit_01.wav
00:05:25Resource
Loading: sounds/combat/javelin_hit_03.wav
00:05:25Resource
Loading: sounds/combat/javelin_miss_01.wav
00:05:25Resource
Loading: sounds/combat/javelin_miss_02.wav
00:05:25Resource
Loading: sounds/combat/javelin_miss_03.wav
00:05:25Resource
Loading: sounds/combat/javelin_throw_01.wav
00:05:25Resource
Loading: sounds/combat/javelin_throw_02.wav
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Loading: sounds/combat/javelin_throw_03.wav
00:05:25Resource
Loading: sounds/combat/knockback_01.wav
00:05:25Resource
Loading: sounds/combat/knockback_02.wav
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Loading: sounds/combat/knockback_03.wav
00:05:25Resource
Loading: sounds/combat/knockback_hit_01.wav
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Loading: sounds/combat/knockback_hit_02.wav
00:05:25Resource
Loading: sounds/combat/knockback_hit_03.wav
00:05:25Resource
Loading: sounds/combat/lash_01.wav
00:05:25Resource
Loading: sounds/combat/lash_02.wav
00:05:25Resource
Loading: sounds/combat/lash_03.wav
00:05:25Resource
Loading: sounds/combat/lash_hit_01.wav
00:05:25Resource
Loading: sounds/combat/lash_hit_02.wav
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Loading: sounds/combat/lash_hit_03.wav
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Loading: sounds/combat/lute_break_01.wav
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Loading: sounds/combat/new_round_03.wav
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Loading: sounds/combat/overhead_strike_01.wav
00:05:25Resource
Loading: sounds/combat/overhead_strike_02.wav
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Loading: sounds/combat/overhead_strike_03.wav
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Loading: sounds/combat/overhead_strike_hit_01.wav
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Loading: sounds/combat/overhead_strike_hit_02.wav
00:05:25Resource
Loading: sounds/combat/overhead_strike_hit_03.wav
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Loading: sounds/combat/perfect_focus_01.wav
00:05:25Resource
Loading: sounds/combat/poison_applied_01.wav
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Loading: sounds/combat/poison_applied_02.wav
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Loading: sounds/combat/pound_01.wav
00:05:25Resource
Loading: sounds/combat/pound_02.wav
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Loading: sounds/combat/pound_03.wav
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Loading: sounds/combat/pound_hit_01.wav
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Loading: sounds/combat/pound_hit_02.wav
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Loading: sounds/combat/pound_hit_03.wav
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Loading: sounds/combat/puncture_01.wav
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Loading: sounds/combat/puncture_02.wav
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Loading: sounds/combat/puncture_03.wav
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Loading: sounds/combat/puncture_hit_01.wav
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Loading: sounds/combat/puncture_hit_02.wav
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Loading: sounds/combat/puncture_hit_03.wav
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Loading: sounds/combat/quick_shot_01.wav
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Loading: sounds/combat/quick_shot_02.wav
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Loading: sounds/combat/quick_shot_03.wav
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Loading: sounds/combat/rage_01.wav
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Loading: sounds/combat/rage_02.wav
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Loading: sounds/combat/rally_the_troops_01.wav
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Loading: sounds/combat/reap_01.wav
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Loading: sounds/combat/reap_02.wav
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Loading: sounds/combat/reap_03.wav
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Loading: sounds/combat/reap_hit_01.wav
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Loading: sounds/combat/reap_hit_02.wav
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Loading: sounds/combat/reap_hit_03.wav
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Loading: sounds/combat/reload_01.wav
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Loading: sounds/combat/reload_02.wav
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Loading: sounds/combat/repel_hit_01.wav
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Loading: sounds/combat/repel_hit_02.wav
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Loading: sounds/combat/repel_hit_03.wav
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Loading: sounds/combat/return_favor_01.wav
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Loading: sounds/combat/riposte_01.wav
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Loading: sounds/combat/riposte_02.wav
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Loading: sounds/combat/riposte_03.wav
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Loading: sounds/combat/rotation_01.wav
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Loading: sounds/combat/round_swing_01.wav
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Loading: sounds/combat/round_swing_02.wav
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Loading: sounds/combat/round_swing_03.wav
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Loading: sounds/combat/round_swing_hit_01.wav
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Loading: sounds/combat/round_swing_hit_02.wav
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Loading: sounds/combat/round_swing_hit_03.wav
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Loading: sounds/combat/rupture_blood_01.wav
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Loading: sounds/combat/rupture_blood_02.wav
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Loading: sounds/combat/rupture_blood_03.wav
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Loading: sounds/combat/shatter_01.wav
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Loading: sounds/combat/shatter_02.wav
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Loading: sounds/combat/shatter_03.wav
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Loading: sounds/combat/shatter_hit_01.wav
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Loading: sounds/combat/shatter_hit_02.wav
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Loading: sounds/combat/shatter_hit_03.wav
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Loading: sounds/combat/shield_broken_01.wav
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Loading: sounds/combat/shield_hit_arrow_01.wav
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Loading: sounds/combat/shield_hit_arrow_02.wav
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Loading: sounds/combat/shield_hit_arrow_03.wav
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Loading: sounds/combat/shield_hit_metal_01.wav
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Loading: sounds/combat/shield_hit_metal_02.wav
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Loading: sounds/combat/shield_hit_wood_01.wav
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Loading: sounds/combat/shield_hit_wood_02.wav
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Loading: sounds/combat/shield_hit_wood_03.wav
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Loading: sounds/combat/shieldwall_01.wav
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Loading: sounds/combat/shieldwall_02.wav
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Loading: sounds/combat/shieldwall_03.wav
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Loading: sounds/combat/slash_01.wav
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Loading: sounds/combat/slash_02.wav
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Loading: sounds/combat/slash_03.wav
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Loading: sounds/combat/slash_hit_01.wav
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Loading: sounds/combat/slash_hit_02.wav
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Loading: sounds/combat/slash_hit_03.wav
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Loading: sounds/combat/smash_01.wav
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Loading: sounds/combat/smash_hit_03.wav
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Loading: sounds/combat/spearwall_01.wav
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Loading: sounds/combat/spearwall_02.wav
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Loading: sounds/combat/split_hit_01.wav
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Loading: sounds/combat/split_hit_02.wav
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Loading: sounds/combat/split_hit_03.wav
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Loading: sounds/combat/split_shield_01.wav
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Loading: sounds/combat/split_shield_02.wav
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Loading: sounds/combat/split_shield_03.wav
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Loading: sounds/combat/stab_01.wav
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Screen ‘RootScreen’ successfully registered.
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Screen ‘ConsoleScreen’ successfully registered.
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Screen ‘LoadingScreen’ successfully registered.
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Screen ‘MainMenuScreen’ successfully registered.
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Screen ‘WorldMenuScreen’ successfully registered.
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Screen ‘TacticalMenuScreen’ successfully registered.
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Screen ‘WorldCharacterScreen’ successfully registered.
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Screen ‘TacticalCharacterScreen’ successfully registered.
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RootState::onShow()
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Parsed Resource Package “preload/on_running.txt” with 33 items.
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Started loading Resource Package “preload/on_running.txt”.
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Loading: gfx/entity_0.png
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Texture “gfx/entity_0.png” (ID: 16) took up approximately 43690kb in video memory.
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Texture “gfx/entity_3.png” (ID: 17) took up approximately 10922kb in video memory.
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Texture “gfx/entity_icons.png” (ID: 19) took up approximately 21845kb in video memory.
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Texture “gfx/world_detail.png” (ID: 40) took up approximately 87381kb in video memory.
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Loading: gfx/world_entity_0.png
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Texture “gfx/world_entity_0.png” (ID: 41) took up approximately 21845kb in video memory.
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Unable to open file “gfx/ui/banners/banner_42.png”.Reason: ì§€ì •ëœ íŒŒì¼ì„ ì°¾ì„ ìˆ˜ 없습니다.
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Unable to open file “gfx/ui/banners/banner_42.png”.
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Unable to open file “gfx/ui/banners/banner_44.png”.Reason: ì§€ì •ëœ íŒŒì¼ì„ ì°¾ì„ ìˆ˜ 없습니다.
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Unable to open file “gfx/ui/banners/banner_44.png”.
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Unable to open file “gfx/ui/banners/banner_35.png”.Reason: ì§€ì •ëœ íŒŒì¼ì„ ì°¾ì„ ìˆ˜ 없습니다.
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Unable to open file “gfx/ui/banners/banner_35.png”.
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Texture “gfx/world_settlement.png” (ID: 92) took up approximately 43690kb in video memory.
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Loading: gfx/world_decals.png
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Texture “gfx/world_decals.png” (ID: 93) took up approximately 10920kb in video memory.
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Loading: sounds/ambience/terrain/tundra_buzzard_05.wav
00:05:40Resource
Loading: sounds/ambience/terrain/tundra_buzzard_06.wav
00:05:40Resource
Loading: sounds/ambience/terrain/tundra_buzzard_07.wav
00:05:40Resource
Loading: sounds/ambience/terrain/tundra_buzzard_08.wav
00:05:40Resource
Loading: sounds/ambience/terrain/tundra_buzzard_09.wav
00:05:40Resource
Loading: sounds/ambience/terrain/tundra_buzzard_10.wav
00:05:40Resource
Loading: sounds/ambience/terrain/tundra_buzzard_11.wav
00:05:40Resource
Loading: sounds/ambience/terrain/tundra_buzzard_12.wav
00:05:40Resource
Loading: sounds/ambience/terrain/tundra_wind_00.wav
00:05:40Resource
Loading: sounds/ambience/terrain/tundra_wind_01.wav
00:05:40Resource
Loading: sounds/ambience/terrain/tundra_wind_02.wav
00:05:40Resource
Loading: sounds/ambience/terrain/tundra_wind_03.wav
00:05:40Resource
Loading: sounds/ambience/terrain/tundra_wind_04.wav
00:05:41SQ
Load campaign: Wayfarer s Legion_18775
00:05:42
A critical error occured: Class/Structure with key “47714861871199828” is not registered.
00:05:52Core
A critical exception occured.
00:05:52Core
Modules & Application Stacktrace:
SymInit: Symbol-SearchPath: ‘.;D:\Steam\steamapps\common\Battle Brothers;D:\Steam\steamapps\common\Battle Brothers\win32;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;’, symOptions: 530, UserName: ‘USER’
OS-Version: 6.2.9200 () 0x300-0x1
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00A7E649)
00A7E649 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00A98451)
00A98451 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00A9B500)
00A9B500 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00A34E2D)
00A34E2D (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00A3826C)
00A3826C (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00AC9B85)
00AC9B85 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00AC73BF)
00AC73BF (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00ACAF7F)
00ACAF7F (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00AC287E)
00AC287E (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 009E68F9)
009E68F9 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00AAB5ED)
00AAB5ED (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00AAB671)
00AAB671 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00A5D8B5)
00A5D8B5 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00AEF015)
00AEF015 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 769D62C4)
769D62C4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77CC0FD9)
77CC0FD9 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77CC0FA4)
77CC0FA4 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
00:05:52Core
Script Stacktrace:
Function:
loadCampaign -> scripts/states/world_state.nut : 1112
Function:
init -> scripts/states/world_state.nut : 953
Function:
onInit -> scripts/states/world_state.nut : 39513. March 2017 at 01:11 #20412leeryParticipantI am still having this problem, despite updating my Graphics card and verifying integrity of game cache.
My graphics card is GeForce 940M13. March 2017 at 09:36 #20415RapKeymasterThe log shows you attempting to load a savegame that may be corrupted, but not you retiring. This was likely caused by a bug fixed last week – unfortunately, however, your save game can’t be recovered. If you’d send your save to contact@overhypestudios.com, I can take a look and verify that it isn’t a different issue.
13. March 2017 at 12:06 #20418leeryParticipantI sent the email. Thanks for everything, and I apologize if I was annoying you guys with the wrong format and incomplete information.
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