Topic: Critical Exception Error after retiring multiple times.

  • Author
    Posts
  • #20360
    leery
    Participant

    So out of curiosity for how my brothers would fare after my retirement, I clicked retirement over and over again. Now the game crashes. Here’s the log:
    00:05:20Platform
    Setting video mode
    00:05:20Platform
    Finished setting video mode
    00:05:20Core
    Using write path: C:\Users\USER\Documents\Battle Brothers
    00:05:20Core
    Initializing Resource Manager
    00:05:20Core
    Initializing Input Manager
    00:05:20Core
    Initializing Render Manager
    00:05:20Renderer
    Allocated Renderbuffer in excess of 3072kb.
    00:05:20Renderer
    Vendor: NVIDIA Corporation
    00:05:20Renderer
    Device: GeForce 940M/PCIe/SSE2
    00:05:20Renderer
    Version: 4.5.0 NVIDIA 378.66
    00:05:20Renderer
    Shader Version: 4.50 NVIDIA
    00:05:20Renderer
    Framebuffer Support: Yes
    00:05:20Core
    Initializing Sound Manager
    00:05:20Thread
    Worker thread started
    00:05:20Core
    Initializing Scene Manager
    00:05:20Resource
    Loading: shaders/solid_pass0.fs
    00:05:20Resource
    Loading: shaders/solid.vs
    00:05:20Resource
    Unloading: shaders/solid.vs
    00:05:20Resource
    Unloading: shaders/solid_pass0.fs
    00:05:20Resource
    Loading: shaders/simple.fs
    00:05:20Resource
    Loading: shaders/simple.vs
    00:05:20Resource
    Unloading: shaders/simple.vs
    00:05:20Resource
    Unloading: shaders/simple.fs
    00:05:20Resource
    Loading: shaders/sprite.fs
    00:05:20Resource
    Loading: shaders/sprite.vs
    00:05:20Resource
    Unloading: shaders/sprite.vs
    00:05:20Resource
    Unloading: shaders/sprite.fs
    00:05:20Resource
    Loading: shaders/sprite_dof.fs
    00:05:20Resource
    Loading: shaders/sprite_dof.vs
    00:05:20Resource
    Unloading: shaders/sprite_dof.vs
    00:05:20Resource
    Unloading: shaders/sprite_dof.fs
    00:05:20Core
    Initializing Script Manager
    00:05:21Core
    Initializing UI Manager
    00:05:21Resource
    Loading: shaders/ui.fs
    00:05:21Resource
    Loading: shaders/ui.vs
    00:05:21Resource
    Unloading: shaders/ui.vs
    00:05:21Resource
    Unloading: shaders/ui.fs
    00:05:21Core
    Initializing Input Action Manager
    00:05:21Core
    Initializing State Manager
    00:05:21Core
    Initializing Persistence Manager
    00:05:21Resource
    Loading: brushes/debug.brush
    00:05:21Resource
    Unloading: brushes/debug.brush
    00:05:21Resource
    Loading: brushes/detail.brush
    00:05:21Resource
    Unloading: brushes/detail.brush
    00:05:21Resource
    Loading: brushes/effects_0.brush
    00:05:21Resource
    Unloading: brushes/effects_0.brush
    00:05:21Resource
    Loading: brushes/entity_0.brush
    00:05:21Resource
    Unloading: brushes/entity_0.brush
    00:05:21Resource
    Loading: brushes/entity_1.brush
    00:05:21Resource
    Unloading: brushes/entity_1.brush
    00:05:21Resource
    Loading: brushes/entity_2.brush
    00:05:21Resource
    Unloading: brushes/entity_2.brush
    00:05:21Resource
    Loading: brushes/entity_3.brush
    00:05:21Resource
    Unloading: brushes/entity_3.brush
    00:05:21Resource
    Loading: brushes/entity_4.brush
    00:05:21Resource
    Unloading: brushes/entity_4.brush
    00:05:21Resource
    Loading: brushes/entity_icons.brush
    00:05:21Resource
    Unloading: brushes/entity_icons.brush
    00:05:21Resource
    Loading: brushes/object_0.brush
    00:05:21Resource
    Unloading: brushes/object_0.brush
    00:05:21Resource
    Loading: brushes/object_1.brush
    00:05:21Resource
    Unloading: brushes/object_1.brush
    00:05:21Resource
    Loading: brushes/orientation_overlay.brush
    00:05:21Resource
    Unloading: brushes/orientation_overlay.brush
    00:05:21Resource
    Loading: brushes/terrain.brush
    00:05:21Resource
    Unloading: brushes/terrain.brush
    00:05:21Resource
    Loading: brushes/transitions.brush
    00:05:21Resource
    Unloading: brushes/transitions.brush
    00:05:21Resource
    Loading: brushes/ui.brush
    00:05:21Resource
    Unloading: brushes/ui.brush
    00:05:21Resource
    Loading: brushes/world_decals.brush
    00:05:21Resource
    Unloading: brushes/world_decals.brush
    00:05:21Resource
    Loading: brushes/world_detail.brush
    00:05:21Resource
    Unloading: brushes/world_detail.brush
    00:05:21Resource
    Loading: brushes/world_entity_0.brush
    00:05:21Resource
    Unloading: brushes/world_entity_0.brush
    00:05:21Resource
    Loading: brushes/world_settlement.brush
    00:05:21Resource
    Unloading: brushes/world_settlement.brush
    00:05:21Resource
    Loading: brushes/world_special.brush
    00:05:21Resource
    Unloading: brushes/world_special.brush
    00:05:21Resource
    Loading: brushes/world_tiles.brush
    00:05:21Resource
    Unloading: brushes/world_tiles.brush
    00:05:21Resource
    Loading: brushes/world_weather.brush
    00:05:21Resource
    Unloading: brushes/world_weather.brush
    00:05:21Resource
    Loading: shaders/fow.fs
    00:05:21Resource
    Loading: shaders/fow.vs
    00:05:21Resource
    Unloading: shaders/fow.vs
    00:05:21Resource
    Unloading: shaders/fow.fs
    00:05:21Resource
    Loading: gfx/fow.png
    00:05:21Texture
    Texture “gfx/fow.png” (ID: 5) took up approximately 16384kb in video memory.
    00:05:21Resource
    Loading: shaders/water.fs
    00:05:21Resource
    Loading: shaders/water.vs
    00:05:21Resource
    Unloading: shaders/water.vs
    00:05:21Resource
    Unloading: shaders/water.fs
    00:05:21Resource
    Loading: gfx/water.png
    00:05:22Texture
    Texture “gfx/water.png” (ID: 6) took up approximately 16384kb in video memory.
    00:05:22Resource
    Loading: gfx/world_tiles.png
    00:05:22Texture
    Texture “gfx/world_tiles.png” (ID: 7) took up approximately 43680kb in video memory.
    00:05:22Resource
    Loading: gfx/world_special.png
    00:05:22Texture
    Texture “gfx/world_special.png” (ID: 8) took up approximately 256kb in video memory.
    00:05:22Resource
    Loading: gfx/terrain.png
    00:05:22Texture
    Texture “gfx/terrain.png” (ID: 9) took up approximately 10912kb in video memory.
    00:05:22Resource
    Loading: gfx/transitions.png
    00:05:23Texture
    Texture “gfx/transitions.png” (ID: 10) took up approximately 5456kb in video memory.
    00:05:23Resource
    Parsed Resource Package “preload/on_start.txt” with 5 items.
    00:05:23Resource
    Started loading Resource Package “preload/on_start.txt”.
    00:05:23Resource
    Loading: gfx/effects_0.png
    00:05:23Texture
    Compressed texture “gfx/effects_0.png” from 8192kb to 2048kb.
    00:05:23Resource
    Loading: gfx/world_weather.png
    00:05:24Texture
    Compressed texture “gfx/world_weather.png” from 32768kb to 8192kb.
    00:05:24Resource
    Loading: gfx/ui.png
    00:05:24Texture
    Texture “gfx/ui.png” (ID: 13) took up approximately 5461kb in video memory.
    00:05:24Resource
    Loading: gfx/fonts/cinzel_bold_20.fnt
    00:05:24Texture
    Texture “gfx/fonts/cinzel_bold_20.png” (ID: 14) took up approximately 512kb in video memory.
    00:05:24Resource
    Loading: gfx/fonts/cinzel_bold_100.fnt
    00:05:24Texture
    Texture “gfx/fonts/cinzel_bold_100.png” (ID: 15) took up approximately 8192kb in video memory.
    00:05:24Resource
    Loading: sounds/combat/aimed_shot_01.wav
    00:05:24Resource
    Loading: sounds/combat/aimed_shot_02.wav
    00:05:24Resource
    Loading: sounds/combat/aimed_shot_03.wav
    00:05:24Resource
    Loading: sounds/combat/armor_chainmail_impact_01.wav
    00:05:24Resource
    Loading: sounds/combat/armor_chainmail_impact_02.wav
    00:05:24Resource
    Loading: sounds/combat/armor_chainmail_impact_03.wav
    00:05:24Resource
    Loading: sounds/combat/armor_halfplate_impact_01.wav
    00:05:24Resource
    Loading: sounds/combat/armor_halfplate_impact_02.wav
    00:05:24Resource
    Loading: sounds/combat/armor_halfplate_impact_03.wav
    00:05:24Resource
    Loading: sounds/combat/armor_leather_impact_01.wav
    00:05:24Resource
    Loading: sounds/combat/armor_leather_impact_02.wav
    00:05:24Resource
    Loading: sounds/combat/armor_leather_impact_03.wav
    00:05:24Resource
    Loading: sounds/combat/arrow_hit_01.wav
    00:05:24Resource
    Loading: sounds/combat/arrow_hit_02.wav
    00:05:24Resource
    Loading: sounds/combat/arrow_hit_03.wav
    00:05:24Resource
    Loading: sounds/combat/arrow_miss_01.wav
    00:05:24Resource
    Loading: sounds/combat/arrow_miss_02.wav
    00:05:24Resource
    Loading: sounds/combat/arrow_miss_03.wav
    00:05:24Resource
    Loading: sounds/combat/bash_01.wav
    00:05:24Resource
    Loading: sounds/combat/bash_02.wav
    00:05:24Resource
    Loading: sounds/combat/bash_03.wav
    00:05:24Resource
    Loading: sounds/combat/bash_hit_01.wav
    00:05:24Resource
    Loading: sounds/combat/bash_hit_02.wav
    00:05:24Resource
    Loading: sounds/combat/bash_hit_03.wav
    00:05:24Resource
    Loading: sounds/combat/bolt_shot_01.wav
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    Loading: sounds/combat/bolt_shot_02.wav
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    Loading: sounds/combat/bolt_shot_03.wav
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    Loading: sounds/combat/bolt_shot_hit_01.wav
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    Loading: sounds/combat/bolt_shot_hit_02.wav
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    Loading: sounds/combat/bolt_shot_hit_03.wav
    00:05:24Resource
    Loading: sounds/combat/bolt_shot_miss_01.wav
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    Loading: sounds/combat/bolt_shot_miss_02.wav
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    Loading: sounds/combat/bolt_shot_miss_03.wav
    00:05:24Resource
    Loading: sounds/combat/break_free_net_01.wav
    00:05:24Resource
    Loading: sounds/combat/break_free_net_02.wav
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    Loading: sounds/combat/break_free_net_03.wav
    00:05:24Resource
    Loading: sounds/combat/break_free_roots_00.wav
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    Loading: sounds/combat/break_free_roots_01.wav
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    Loading: sounds/combat/break_free_roots_02.wav
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    Loading: sounds/combat/break_free_roots_03.wav
    00:05:24Resource
    Loading: sounds/combat/chop_01.wav
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    Loading: sounds/combat/chop_02.wav
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    Loading: sounds/combat/chop_03.wav
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    Loading: sounds/combat/chop_hit_01.wav
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    Loading: sounds/combat/chop_hit_02.wav
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    Loading: sounds/combat/chop_hit_03.wav
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    Loading: sounds/combat/cleave_01.wav
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    Loading: sounds/combat/cleave_02.wav
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    Loading: sounds/combat/cleave_03.wav
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    Loading: sounds/combat/cleave_hit_hitpoints_01.wav
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    Loading: sounds/combat/cleave_hit_hitpoints_02.wav
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    Loading: sounds/combat/cleave_hit_hitpoints_03.wav
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    Loading: sounds/combat/crush_armor_01.wav
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    Loading: sounds/combat/crush_armor_02.wav
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    Loading: sounds/combat/crush_armor_03.wav
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    Loading: sounds/combat/crush_armor_hit_01.wav
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    Loading: sounds/combat/crush_armor_hit_02.wav
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    Loading: sounds/combat/crush_armor_hit_03.wav
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    Loading: sounds/combat/decapitate_hit_01.wav
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    Loading: sounds/combat/decapitate_hit_02.wav
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    Loading: sounds/combat/decapitate_hit_03.wav
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    Loading: sounds/combat/drink_01.wav
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    Loading: sounds/combat/drink_03.wav
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    Loading: sounds/combat/eat_01.wav
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    Loading: sounds/combat/first_aid_01.wav
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    Loading: sounds/combat/first_aid_02.wav
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    Loading: sounds/combat/flail_01.wav
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    Loading: sounds/combat/flail_hit_01.wav
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    Loading: sounds/combat/flail_hit_03.wav
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    Loading: sounds/combat/footwork_01.wav
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    Loading: sounds/combat/hammer_strike_01.wav
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    Loading: sounds/combat/hammer_strike_03.wav
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    Loading: sounds/combat/hammer_strike_hit_01.wav
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    Loading: sounds/combat/hammer_strike_hit_02.wav
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    Loading: sounds/combat/hand_01.wav
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    Loading: sounds/combat/hand_hit_01.wav
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    Loading: sounds/combat/hand_hit_03.wav
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    Loading: sounds/combat/hawk_01.wav
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    Loading: sounds/combat/hawk_02.wav
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    Loading: sounds/combat/hook_01.wav
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    Loading: sounds/combat/hook_02.wav
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    Loading: sounds/combat/hook_03.wav
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    Loading: sounds/combat/hook_hit_01.wav
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    Loading: sounds/combat/hook_hit_02.wav
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    Loading: sounds/combat/hook_hit_03.wav
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    Loading: sounds/combat/impale_01.wav
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    Loading: sounds/combat/impale_02.wav
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    Loading: sounds/combat/impale_03.wav
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    Loading: sounds/combat/impale_hit_01.wav
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    Loading: sounds/combat/inspire_01.wav
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    Loading: sounds/combat/javelin_hit_01.wav
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    Loading: sounds/combat/knockback_hit_03.wav
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    Loading: sounds/combat/lash_01.wav
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    Loading: sounds/combat/lute_break_01.wav
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    Load campaign: Wayfarer s Legion_18775
    00:05:42
    A critical error occured: Class/Structure with key “47714861871199828” is not registered.
    00:05:52Core
    A critical exception occured.
    00:05:52Core
    Modules & Application Stacktrace:
    SymInit: Symbol-SearchPath: ‘.;D:\Steam\steamapps\common\Battle Brothers;D:\Steam\steamapps\common\Battle Brothers\win32;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;’, symOptions: 530, UserName: ‘USER’
    OS-Version: 6.2.9200 () 0x300-0x1
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00A7E649)
    00A7E649 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00A98451)
    00A98451 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00A9B500)
    00A9B500 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00A34E2D)
    00A34E2D (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00A3826C)
    00A3826C (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00AC9B85)
    00AC9B85 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00AC73BF)
    00AC73BF (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00ACAF7F)
    00ACAF7F (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00AC287E)
    00AC287E (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 009E68F9)
    009E68F9 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00AAB5ED)
    00AAB5ED (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00AAB671)
    00AAB671 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00A5D8B5)
    00A5D8B5 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00AEF015)
    00AEF015 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 769D62C4)
    769D62C4 (KERNEL32): (filename not available): BaseThreadInitThunk
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77CC0FD9)
    77CC0FD9 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77CC0FA4)
    77CC0FA4 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
    00:05:52Core
    Script Stacktrace:
    Function:
    loadCampaign -> scripts/states/world_state.nut : 1112
    Function:
    init -> scripts/states/world_state.nut : 953
    Function:
    onInit -> scripts/states/world_state.nut : 395

    #20412
    leery
    Participant

    I am still having this problem, despite updating my Graphics card and verifying integrity of game cache.
    My graphics card is GeForce 940M

    #20415
    Rap
    Keymaster

    The log shows you attempting to load a savegame that may be corrupted, but not you retiring. This was likely caused by a bug fixed last week – unfortunately, however, your save game can’t be recovered. If you’d send your save to contact@overhypestudios.com, I can take a look and verify that it isn’t a different issue.

    Overhype Studios - follow us!
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    #20418
    leery
    Participant

    I sent the email. Thanks for everything, and I apologize if I was annoying you guys with the wrong format and incomplete information.

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