Topic: enermy routing waste time

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  • #13628
    Ioci
    Participant

    so you managed to killed all the bandit raiders, and the bandit marksmen started running towards the edge of the map. they are escaping as they were programed to, yet you are in no mood hunting them down, so you keep pressing “F” or “Enter” to pass your turn as quickly as possible. doing this repeatly shall not exhausts you, even you were aided by an army of 24 men from the nearby castle, and they were keep chasing down that single skeleton archer who has also skrimisher mod, what you need to do is just press the button “F”. because there was nothing could change the fact that you are winning it, and doing this brainless-button-pressing seems to be boring. i should train my dog to help me doing it instead!

    but i dont have a puppy buddy in the first place, so i came here, before the holy alter, asking the mighty señor dev, is there a possibility to terminate this somehow annoying issue? for example by adding a in game function to call all the brothers to stay put till the battle ends? or even add a auto-battle button during the battle phrase to let my brothers to do what ever they want just like their AI-loaded militial kinsmen?

    thank you for reading it!

    #13630
    Miaphysites
    Participant

    Oh for sure, this touches on a lot of what I’ve already seen. There’s existing options ya like the war dogs, described to chase down enemies, which doesn’t keep me from suggesting the turn-me-over-to-AI option, less clicking autobattles, or reading what you’re writing more closely, it reminds me of the very Specific mechanic in other games to of course allow you to Auto Skip the end of the battle if all enemy units are Fleeing, sort of a group route mindset that doesn’t let up, that allows a Quick Resolve button.

    #13633
    Malthus
    Participant

    I was looking for the old discussion about this but was not lucky enough to find it.

    In my opinion the “Total War” way would be the best and most fittig. All Enemies are broken/ fleeing? Get a popup that lets you choose to chase them or end the battle. If you choose to fight on and later see you won´t get them you should be able to end the battle at any time. For this simply change the retreat button for an end battle button after you got the popup.

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    #13638
    Miaphysites
    Participant

    Sire, all of Christendom will be aaawwwed by the post you have won here this day! This Glorious victory!

    #13639
    Fraidieponge
    Participant

    Seconded, tis would be incredibly helpful

    #13697
    Ioci
    Participant

    my bad, should have used the term “retreating” instead of “routing”. in BB, to auto-hit those white bannar units is an undoubted great ideal, and chasing them down could grant you a extra loots without recieving any damage, yet they might regain moral and fight back, but this happens rarely when its a totally broken situation. so, in general, you will chase them down.
    on the other hand, the enemy remain after a blood bath battle, dont have this moral problem, they just “think” that “we are out of -bnumber, lets retreat!” even the remaining player’s force was just six cloth-wearing hp-button-reached and weapon-broken beggers whom know nothing better than staring at those bandit raiders or goblin wolfriders and waiting to be slaughtered, is this case, there is no way to sent my men after those creatures, because they can fight back. so i start pressing “F” xD


    In my opinion the “Total War” way would be the best and most fittig. All Enemies are broken/ fleeing? Get a popup that lets you choose to chase them or end the battle. If you choose to fight on and later see you won´t get them you should be able to end the battle at any time. For this simply change the retreat button for an end battle button after you got the popup.

    yes! this should work!

    …it reminds me of the very Specific mechanic in other games to of course allow you to Auto Skip the end of the battle if all enemy units are Fleeing, sort of a group route mindset that doesn’t let up, that allows a Quick Resolve button.

    but this “Quick Resolve button” should not help the players gain extra loot from the escaping ones, otherwise it could be kinda too powerful and lose some fun, i think you would agree with my understanding.

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