30. August 2015 at 01:39 #6356CapirageParticipant
Just noticed the nasty habit of resurrecting they have, sometimes making an easy battle a bloodbath when suddenly some wiedergangers decide to stand again in front of my archers (the rest you can imagine). So in order to prevent this from happening I would love the ability to “decapitate” the corpse of a fallen undead (obviously for some AP and standing just on the corpe) in order to stop them from rising again.
Not much more to elaborate here, only the detail that some weapons such as twohanders should have it easier to chop the head with one ability usage in comparison to others like one handed weapons, which could take two.
Anyway, what do you think?1. September 2015 at 20:44 #6400
I had a rather epic fight with the undead yesterday, they were no real threat but by the end my men were exhausted and a I was scarred some would drop dead or simple be too tired to fight so I understand your point. The problem I suspect is the programming something like you suggest is alot of work one type of enemy. though perhaps the respawn rate could be adjusted to make it a little less of a problem. Not as ellegent a solution from a game play perspective but easier to do from a programming perspective.2. September 2015 at 00:43 #6402AtheistParticipant
i like the idea of being able to perform a “coup de gras” kind of movement, i hated when they would resurrect right next to my archers
Ask me about your God2. September 2015 at 09:32 #6404
Why take away one unique ability the zombies have and make them even more trivial to defeat? Right now they at least have a potential of tying and tiring you down. Although I do think they need to be mixed up with some other enemies at some point, because ghouls and zombies alone don’t present a large enough threat past the beginning stage of the game.2. September 2015 at 17:57 #6413
I’ve been clearing a lot of graves lately (the quest givers were paying 2400 for each) and despite the “even” label zombies and ghouls were very easy to beat. I took almost no damage, etc. I think zombies in general could benefit from an increased resistance to slashing and stabbing weapons, as well as projectiles (arrows, bolts). It’d make them much more resilient and tire out battle brothers more, exposing them to other threats. Kind of what happened to skeletons before – arrows and bolts were capable of destroying them easily.2. September 2015 at 23:58 #6421
So far I am not very advanced with my little Warband but I agree that the undead are generally a bit easier than the hint would suggest whilst Goblins tend to be harder. As for the undead they are quite easy (the lack of missile weapons helps) just a bit irratting when you have all but one dead (or should that be redead?) then another half a dozen pop up. Balance is always a problem in games. I would imagine that the devs want to get the mechanics sorted then they can look at balance for all the factions.3. September 2015 at 08:07 #6425BaronHarkonnenParticipant
I agree with Holy.Death that they could be a little tougher but the wiedergangingbangin^^ corpses should lose their weapons at “first death”.3. September 2015 at 08:10 #6426
I might be wrong here, but once you hammer the undead well enough he will be past reanimating himself. At least that’s what I observed when pummeling zombies that decided to stand up after they were dispatched – damage was probably too severe as they stopped raising. That or the more damaged they are, the harder it’s for them to make a good roll for reanimation.3. September 2015 at 22:39 #6445
If you decapitate the undead they stay dead but I am not sure they stay dead if you just do a lot of damage. That said when/if they resurrect it is with limited hit points so they are not too bad to take down again.4. September 2015 at 03:14 #6453SekataParticipant
Best way to go about killing the undead is equipping a few brothers with millitary cleavers (extremely expensive) or the rough cleavers that you get from killing orcs. The decapitate skill puts enemies down to stay down. If you’ve got someone in your group with the “fatality” stat, you don’t even have to give him a cleaver, any edged weapon ensures a decapitation if I understand the perk properly. If you’ve got a utility unit with Rally, then undead battles where you use cleavers, even the orcicsh ones, become fairly simple. It may be the cheapest option as well, since millitary cleavers are pretty expensive to buy.
Hope this helps!!10. September 2015 at 01:01 #6503SarissofoiParticipant
The zombies are very little threat. They are some danger when you fight then with cloth armoured low level company with low tier weapons but they are slow, attack only once and carry low tier weapons.
The reanimating is the only thing that going for them. This and no fatigue.11. September 2015 at 08:18 #6535
That’s why they either should be more often mixed with something more than ghouls or they should have their weapon resistances increased.11. September 2015 at 09:10 #6536RusBearParticipant
I think the fact that they have neither fatigue nor morality and still rise from the dead – is enough. it’s still just zombies, not T3 damn goblins11. September 2015 at 09:18 #6539SarissofoiParticipant
That’s why they either should be more often mixed with something more than ghouls or they should have their weapon resistances increased.
One of the devs mention that Zombies gonna be their own subfaction in the undead faction and have their own higher tier units(maybe heavy Armoured Deathknights with AP enough for two attacks?) when Ghouls gonna switch to beast faction with their own higher tier units.11. September 2015 at 10:28 #6545
That’s an interesting thought… I forgot about zombies being turned into a whole subfaction. It makes separation of skeletons and turning them into the ancients (and not just another fallen medieval warriors) even more curious. I wonder what they will come up with. On that note, I can’t recall if I ever have seen a zombie with a shield, save for my fallen battle brothers.
What about necromances/liches being able to use a “control” spell, to make one particular zombie being capable of using more refined tactics (skills) and, generally, overwritting the common zombie stupidness? A remote commander of sorts, who can swap his “hosts” when the need arises and impact the battlefield while staying behind the front lines.
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