14. September 2014 at 01:11 #1105The Hidden HandParticipant
So first off I have to say, it’s like you guys read my mind in regards to this game. I remember playing Shadow of the Horned Rat long ago and thinking if only I could play a game like this but focusing on one particular company of men. Since then I have played Mount and Blade (but it didn’t have enough focus on the group itself) and several others but nothing scratched that itch. I heard about this game through the recent news on Rockpapershotgun and almost couldn’t believe someone was making this game.
I have played through every demo scenario several times and I have got to say I am already loving what you guys are doing with this game. Great variety of equipment and visual changes already and that’s not even half of it judging from you blog info. The character art is great and I looked through Paul’s artwork on this forum and deviantart page and was very impressed also, props Paul. The not needing to worry about facing is great, since naturally fighters would and could pivot in place easily during a fight. Couple that with damage to equipment and battle records, injuries that take time to heal and THANK YOU Permadeath for soldiers, this all struck a cord with me. So hats off to you guys for making one of 3 dream games I’ve always wanted to see. If you ever do a kickstarter or anything count me in on support.
Only thing I had happen to me a lot and was wondering if the dice are constantly against me regards the Fallen Hero. Several times across several battles I have seen those guys dodge 3-4 80% chance hits from my men in a row, in fact from several different soldiers at once. Is there a skill or something involved in the background with those guys just curious?
All in all great game so far and this game shot to the top of my most wanted list right alongside Star Citizen.
Cheer!14. September 2014 at 16:24 #1106RapKeymaster
Shadow of the Horned Rat, yeah! Just the other day I was saying elsewhere how that game is my personal inspiration for Battle Brothers. It’s one of my all-time favorites which I still regularly play. While it has a different scope with its regiments and plays quite different in battle, of course, for me it really nailed that grim mercenary atmosphere of working contracts for coin and travelling the land in an entertaining way. It’s something I’d like to achieve with Battle Brothers as well, even though we won’t have a linear campaign like Shadow of the Horned Rat does. Playing it over the years really made me wish for it to have an open world, though; for me to be able to decide where the company goes next and what contracts to take. And that’s what Battle Brothers will allow you to do. It’ll be hard to compete with a linearly scripted campaign in terms of atmosphere and pacing, obviously, but we’ll do our best to present contracts in a non-generic way and to provide ample opportunities in an open world for those who want to explore on their own.
As I played Mount & Blade I was constantly thinking of Shadow of the Horned Rat as well, but it never really clicked atmosphere-wise for me personally. Like you said, it may not have had enough focus on the group itself. Also, while I enjoyed the battles, the world felt kind of empty and directionless, and what you did therein somewhat inconsequential. I haven’t played the Warhammer Fantasy mod for it, though, so perhaps that would take me back to the Grudgebringer days more.
Regarding the Fallen Heroes, there are no hidden mechanics going on in the background. Like all skeletons they take reduced damage from ranged attacks, but if the tooltip claims an 80% hitchance, the hitchance really is 80%. It can feel baffling to still miss several times in a row, unlikely as it is, but that’s chance for you. I’ve read that the new XCOM, at least on lower difficulty levels, secretly increases the hitchance if the player misses several times in a row to avoid these incidents, even though it is technically loaded dice in the player’s favor. We decided not to do this for now.
Thanks for your support and the encouraging words!14. September 2014 at 18:14 #1107The Hidden HandParticipant
That is so awesome to hear that Shadow of the Horned Rat is an inspiration for you as I also regularly play it even to this day. In fact I still have my original copy and keep my PlayStation out to play it on, that and Final Fantasy Tactics. I agree with you on Mount and Blade, the world was pretty much dead in that game. Other than the groups of men running around the map it felt like the world had no soul. Glad to hear that the guys making this game are of the same ideas as me, very comforting.
The Fallen Heroes, I figured as much about the probability but I just wanted to check. I know you guys had said the A.I has to play by the same rules as the player so I just wanted to make sure there wasn’t a perk or something in the background that we weren’t seeing yet.
Best of Luck in everything going forward.15. September 2014 at 13:38 #1110AhlstroemParticipant
I just would like to second basically everything Hand has written, you got some great stuff going. Lets hope the Greenlight gets trough asap so we can support you guys through early access. Also the way you are active on the forums and continously updating with vids, makes it easier for people to trust in the early access process. Keep up the good work!15. September 2014 at 16:42 #1129ImpParticipant
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