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Topic: Frozen Time
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31. May 2015 at 12:48 #4512ManaSeedParticipant
>> Territory isn’t really a concept in the game, though .
Do you mean it’s not a suitable concept or a concept yet to be implemented? (or it doesn’t fulfill the definition of “concept”?). You know, I’m curious so please don’t mind if I’m being a littleannoyingtalkative.If you’re talking about what I’ve mentioned about territory, I don’t actually intend to divide the areas into territory or something. All I want is the base to have a special radius, which increases the detection radius of their men as long as they’re within it.
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[ It seems even if you fought 100 rounds in a battle, the in-game time would not advance by an hour. Would it be nice if every 3 rounds advance time by an hour? ]
>> Your first post talks about advancing time by an hour for every 3 rounds, not by minutes.This reminds me of a puzz- quiz.
How did someone come up with the equation of “every 3 rounds advance time by an hour”?A) ctually it is calculated by super computers. Expert programmers and gamers have tested it gazillion times to make sure it is the optimal equation.
B) ut it’s in the first post,firstsecond sentence! It hasn’t been discussed by anyone else! What if everyone rejects it!? How could someone comes up with such dedicated equation even before discussion has started?
C) ome on, it just doesn’t make sense. Too risky and too illogical. Wait a minute…
D) ear Lor- GOD, I think I’ve figured out the answer!! Could there be any chance it’s only a less meaningful number for illustration and explanation purpose? ………….well, after some careful contemplation, I still think the answer should be super computers.
E) xactly! You’ve answered correctly. The answer is a.
=======================================>> Be they from same faction or different does not matter, they will be drawn into battle.
Well, I prefer unrelated faction not to join the battle. No one does something which has no gain to them.Okay, I will kneel down to all the volunteers over the world later, but not now.However, I do prefer undead to join all kinds of battle. Because they don’t have the intelligence for this sort of gain/loss thing, and all of you gaiz(whether mercs, bandits, orcs) are equally food to them.>> Wish there were more 3 way battles and still looking to find a 4 way battle tho seems impossible.
More 3 way battles? How do you enter a 3 way battle? Do you mean the co-op battle where militia and you fight against bandits?31. May 2015 at 12:59 #4513ManaSeedParticipant>> Yup, it’s already works in the game like this. Having reinforcements appear on the edge of the map, instead of starting out in the center might be implemented at some point. Similar when you are aiding a battle, that has been going on for a while, and you start a few hexes away from the front line.
Yes I realized that. But I’ve never seen people come and aid me when I’m in a battle. Isn’t it strange we can see other people fighting and we have the time to reinforce/join them? But when we’re in battle ourselves, everything happens so fast as if the time is froze-
Okay, my bad. We’re already done with that topic.====
EDIT
Pardon me for posting continuously, Jago and I posted around same timing so I only saw his post afterwards.31. May 2015 at 13:02 #4514GODParticipantA larger scouting radius for bases would be possible, reflecting watchtowers and such.
He’s talking about fights between different factions (undead and orcs, for example) that you can end up in.
31. May 2015 at 13:46 #4517ManaSeedParticipant>> A larger scouting radius for bases would be possible, reflecting watchtowers and such.
(…….!!! )
(That’s right, watchtowers.)
Nice~ I’ve never thought about that, though I’ve been looking for such justification. It sounds like it makes a lot of sense too. A small justification would make a big differencefor picky gamers like me.(who says GOD is cruel all the time? I’ve proven you wrong, war orphans)Hmm…… but on second thought, if we use watchtower as justification….
Well, you see, when a town is being raided you can see it burning with smokes from very very far away (this feature has impressed me a little, realistic and relevant to gameplay). So according to devs logic, wouldn’t a watchtower make us easier to spot the location of an enemy hideout (even if the watchtower is not next or close to the hideout, it’s hinting the location like crazy)?Also, now I really curious whether a bandits fortress/hideout has a watchtower. Can we summon someone who is good with medieval settings here?
>>He’s talking about fights between different factions (undead and orcs, for example) that you can end up in.
Interesting. I’ve never experienced one. How about you? Do you have any easy way to trigger this? I mean, like wandering along the border(or middle point) between an area with filled with undead and an area with filled with orcs?31. May 2015 at 13:51 #4518SkyParticipantAll I want is the base to have a special radius.
Units and bases already have a radius. Here is a dev video with turned on dev tool, it is an old one. Just watch it and many things will be more clear about the mechanics itself. That is why I think there should be no problem adding in reinforcement raidus or similar to the existing ones.
This is a very good explaining video even if it is a bit outdated. For anyone. Many of existing aspects are shown and explained. Somewhere near the middle you can even see an orc party to form a new fort.
Unfortunately the devs didn’t give out a testing version with enabled console and commands for testing purposes.
Well, I prefer unrelated faction not to join the battle. No one does something which has no gain to them.
The current factions are enemies of each other. And everyone is attacking everyone all the time, unfortunately mostly we do not see it. Usually such conflicts occure at the faction borders. Why wouldn’t an orc band attack the bandits? Same humans in their eyes. Why not the zombies? Easy prey. Etc.. There is always gain. If you see a bandit group fighting an orc group why wouldn’t you jump in assuming they both are too busy with each other and weakened. Same goes for any other faction.
More 3 way battles? How do you enter a 3 way battle? Do you mean the co-op battle where militia and you fight against bandits?
Having militia is still a 2 way battle since you are on the same team as them. You can enter 3 way battles by attacking the enemy that has a different enemy faction unit near by so it will be drawn into the battle. Or join an already ongoing battle between 2 enemy factions. Same goes for human patrools and caravans, you can draw them in even in fort attacks that are near the road.
Easiest way to see this is at the very start, after accepting the quest and gearing up just wait for the settlement to pop out a caravan or depending of the road-hideout position even 2-3 caravans and attack, all of them will be forced to help.
31. May 2015 at 15:08 #4520ManaSeedParticipant==============================================================
>> The current factions are enemies of each other. And everyone is attacking everyone all the time, unfortunately mostly we do not see it. Usually such conflicts occure at the faction borders.Regarding everyone attacking everyone, it’s quite true because other than humans, everyone else………. are monsters.
Humans might not attacking monsters all the time, at least not for merc and bandits, they’re not chivalrous enough for that. Yes, I agree that the guard captain would slay all monsters to keep the town safe.
To clarify, bandits will attack other bandits from different faction in current game system, right? Well I think it is normal if we rarely witness the conflict between bandit factions, since their bases are in the woods and we tend to travel with road. But have you seen two bandit factions fighting over a town?
==============================================================>> Why wouldn’t an orc band attack the bandits? Same humans in their eyes. Why not the zombies? Easy prey. Etc..
An orc band would attack the bandits,because humans are very racistbecause you just can’t reason with savages. On even terms, I don’t think bandits will have a lot of motivation to attack orcs, as they’re strong and have less valuables compared to human targets. Well, a band of bandits attacking a “puny” orc band is justifiable though. Yup, easy prey and easy money.
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>> There is always gain. If you see a bandit group fighting an orc group why wouldn’t you jump in assuming they both are too busy with each other and weakened. Same goes for any other faction.
It couldn’t be more correct than what you’ve said.
*while being impressed, slowly move away from Sky*(The way he speaks it, I can feel The Evil Within him. Those eyes….. he’s the real thing.)
I don’t think anyone will let go the opportunity to pick up what is left from two fighting parties. Now this leads to another question, when should the third party interfere? When either fighting party is dead? Or when either/both party is almost dead?
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>> Easiest way to see this is at the very start, after accepting the quest and gearing up just wait for the settlement to pop out a caravan or depending of the road-hideout position even 2-3 caravans and attack, all of them will be forced to help.
I’m a little bit lost here. First, follow the caravan departed from a settlement, I can do that. But what should I do for second step? I’m not very sure I understand second step clearly.==============================================================
>> Units and bases already have a radius. Here is a dev video with turned on dev tool, it is an old one. Just watch it and many things will be more clear about the mechanics itself. That is why I think there should be no problem adding in reinforcement raidus or similar to the existing ones.
Thanks a lot m(_ _)m
I’ll watch it soon.==============================================================
>> Unfortunately the devs didn’t give out a testing version with enabled console and commands for testing purposes.
(Man…. (ーー;) I can feel the evil presence from him again….)==============================================================
Yea, I’ve always to ask, how do you quote a single sentence from someone’s post? Or can you redirect me to this site’s BB code page?
31. May 2015 at 15:53 #4521SkyParticipantWhen you start a game you spwan next to a settlement that has always the tutorial job for destroying a bandit hideout next to this settlement. Now since it is randomly generated the positioning of this settlement, the road, and the hideout will differ. Usualy when a caravan is spawned and you attack this hideout the caravan will fight since it is in the support radius. Now sometimes the road goes next to the hideout and the settlement may spawn more than one caravan, you can catch em all in the hideout battle. Ofc just skipping turn and hoping for the most possible casualties on both sides. Just a small boost at the start. It is an exploit in my eyes and should be fixed, but untill then…
Same mechanic goes for other near the road enemy camps, you can suck in the patrols and caravans into a camp ambush. Same exploit.
Or you can simply follow around a strong caravan or patrol vulturing all fights even jumping in for a last hit exp steal. Same exploit.
Now for the quoting. When you quote a message it starts with quote and the number of post(next to the quote button) while ends with /quote. All you have to do is place the same [ quote=xxxx] and [ /quote] around every chunk of text you want to quote separately.
While playing now forgot to buy food, first time ever to have someone desert my ranks… Now the party was already beaten over and over having 4lvl 11 and the rest 1-4lvl. Ofc the only one who deserts is my lvl 11 main leader type guy… And he was a founder aswell. Why did he even participate in forming the mercenary group if he’s the first one to run… Not to mention his title was “Fearless”… What a lier. And if that was not enought he took all the gear with him. Heraldic mail, full helm, noble sword… I want to capture and murder him. Why is that not in the game.
1. June 2015 at 05:18 #4528ManaSeedParticipantThis is a long post with almost no useful information. Please scroll down until you see the next black bar to skip this post.
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>> You can enter 3 way battles by attacking the enemy that has a different enemy faction unit near by so it will be drawn into the battle. Or join an already ongoing battle between 2 enemy factions. Same goes for human patrools and caravans, you can draw them in even in fort attacks that are near the road.>> Easiest way to see this is at the very start, after accepting the quest and gearing up just wait for the settlement to pop out a caravan or depending of the road-hideout position even 2-3 caravans and attack, all of them will be forced to help.
When you start a game you spwan next to a settlement that has always the tutorial job for destroying a bandit hideout next to this settlement. Now since it is randomly generated the positioning of this settlement, the road, and the hideout will differ. Usualy when a caravan is spawned and you attack this hideout the caravan will fight since it is in the support radius. Now sometimes the road goes next to the hideout and the settlement may spawn more than one caravan, you can catch em all in the hideout battle.
Yes I knew about the forced involvement feature related to battle. The thing I don’t understand is….
The essential elements that form a 3 way battle are enemy faction A, enemy faction B and you, right? So why do you need the caravan anyway? Because the caravan could lure out these enemies easier?Incidentally, I’ve just happen to encounter a 3 way battle(different enemy factions are fighting over a town between their areas), and I discovered a problem.
The scout report doesn’t report about orcs at all, probably due to lack of space. You see, I’m not really complaining about the free scout. But I would be happy to pay crowns to hire a better one.
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>> Ofc just skipping turn and hoping for the most possible casualties on both sides. Just a small boost at the start. It is an exploit in my eyes and should be fixed, but untill then…
This is actually a tricky situation. For example, when you’re fighting with an enemy faction, you discover the appearance of new enemy faction. They just stand far away and do nothing. What should you do? Would you keep fighting or ask the enemy for a break? I’ve never experience things like this but if I were you…. I won’t stop fighting. Because I have no choice. I won’t ask the enemy for a temporary truce, and I won’t believe the enemy if he’s proposing one. Who can guarantee it isn’t a lie? What if he swings his weapon when I have lower my guard? Besides, can you imagine having truce with bloodthirsty orcs? And you’ve just slain some of their men too.I believe skipping turn and hoping for the most possible casualties on both sides is a justifiable and feasible act.
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –
O F F T O P I C
HOWEVER, truce can be made if leaders from both sides have very high EQ and leadership. Please be patient as this explanation will be a little long. For example, You(Sky) as the merc leader, are fighting with the bandit leader, GOD. Then you saw another bandit faction standing aside and doing nothing.*Two men having conversation as they dance with swords and shields.*
Sky: Hey… did you see what I see?
GOD: …….little bit- beach standing over there, waiting to rip us off.
Sky: So no matter who wins this fight, we still lose(die).
GOD: ……….can you me tell something more obvious than that?
Sky: Tsk! We don’t have time for satires! There will be no truce when one of our men dies!! So are you with me!!??
GOD: Hmph. You’ve been granted the permission to live a little longer.*Then the two men order their brothers to stop fighting each other*
*After a brief moment, the combined force has routed the sly bandit group successfully, with a little more trouble than expected*
Sky: Hey….*smile* You’re pretty good.
GOD: Good try. I’ve been considering of sparing your life for a second.
Sky: So…. you wanna continue where we left off?
GOD: You look pretty worn now. I’ve no intention of bullying the weak. Just get out of my sight before I change my mind. I will kill you the next time I see you loitering on the road.
Sky: Say, why did you………. Nothing, I’ve be leaving now.*He wanted to ask the reason why the bandit leader became a bandit, but he held back.*
*The merc leader and his men are leaving slowly, then he turns back and let out a cry of soul*
Sky: HEYYY~~~~~ YOU TOO~~~~~!!!! *smile* Don’t get killed~~~ By other merc before~~~~~ I lay my hands on you~~~~~
*The bandit leader did not reply, he quietly stares at the direction where the merc group vanishes.*
*Meanwhile, a bandit has found something wrong with another fellow bandit.*
Bandit A: ……..hey, what’s wrong? You look deadly surprised. You got stabbed in the tummy?
Bandit B: Am I seeing things? B-Boss has smiled…– to be continued? –
Suddenly, this game has become really fishy…. (≖╻≖;) I always wanted some bromance in this game….. but now I’m not sure if I want it anymore… ヾ(´・ ・`。)ノ”
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>> Same mechanic goes for other near the road enemy camps, you can suck in the patrols and caravans into a camp ambush. Same exploit.
Sucking in patrols is fine because they have a sense of duty to keep the area safe, so they will aid you. But I don’t think they should aid you in raiding base, because it make more sense if the patrols report the hidedout and gather more men before they attack the enemy stronghold.
==================================================================>> Or you can simply follow around a strong caravan or patrol vulturing all fights even jumping in for a last hit exp steal. Same exploit.
To me, kill/exp steal in such fashion is not an exploit. You’re just a very bad person that schemes to take credits with a plan. Acting like some sort of merc which happens to pass by the area and saved the caravan, while you’re actually been following it. You get some crowns (as a token of appreciation) and the title of savior. I won’t do such lowly things but I think it makes senses.Regarding this matter, I found something else which makes less sense. This game will give you loot/equipment even you do nothing at all (or just skipping turns while staying at corners) in a co-op battle, if your allied force emerged victorious. This can only be explained if you insist it. The caravan never expect they can survive such tough fight, they’re unusually happy/hyped today so they decided to share the joy by giving you some equipment/supplies, even if you’ve done nothing at all.
щ(ºДºщ) Caravans~~~~ Why are you so generous!?
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>> Now for the quoting. When you quote a message it starts with quote and the number of post(next to the quote button) while ends with /quote. All you have to do is place the same [ quote=xxxx] and [ /quote] around every chunk of text you want to quote separately.
O|¯|_ Ugh… It’s a little troublesome. I better forget it, sorry for your trouble though. Where did you learn this BB code? Do you know the code for spoiler? The BB code from different site doesn’t work here.
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>> While playing now forgot to buy food, first time ever to have someone desert my ranks…
…..
……………..*passionate staring eyes slowly turns into cold judging eyes*
If you’re not doing it for experimental purpose…. I dunno what to say. All I can do is to cheer you up with some laughter.
(Hahahahaha~~~~~~ look at this guy~~~~~~ dear GOD~~~~ I can’t stop laughing~~~~)
I hope you felt better now.
==================================================================>> Now the party was already beaten over and over having 4lvl 11 and the rest 1-4lvl. Ofc the only one who deserts is my lvl 11 main leader type guy… And he was a founder aswell.
Damn. I wish my team has someone like that. When the team has almost nothing to eat, he left quietly, so there is more food for everyone to share. And he took all the blame just like that. Must be one hell of man.You say your party was beaten not long ago, right? I bet he did all this because he doesn’t want to see any brothers to die in front of him anymore.
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>> Why did he even participate in forming the mercenary group if he’s the first one to run…
Divorced people are judging you.
==================================================================>> Not to mention his title was “Fearless”… What a lier.
A fearless person doesn’t take less damage from a slash or have higher resistance against pain/suffering/starvation. He is simply oblivious or ignorant to these threats until they hit him. This is probably the difference of being fearless and having strong will.He lives up to his name depends how you think. He wasn’t afraid to leave the team despite he knew his buddies are going to badmouth about him. Not caring what other says actually takes far more courage than what you think, especially if they’re close to you.
==================================================================>> And if that was not enought he took all the gear with him. Heraldic mail, full helm, noble sword… I want to capture and murder him.
When you’ve no food to eat and dying…. who needs these stuff anyway? Especially when these are heavy equipments. Unless you wanna test your limits by carrying heavy burden when you’re insanely hungry.
Everything indicates it’s just some bad acting to take all the blame. So his brothers can split his share of food without a sense of guilt.
Mercenary is such troublesome creature. Why can’t they just say what they think? You’re just worried about him. Is it so difficult to say it?
==================================================================>> Why is that not in the game.
The game says I might find my expelled buddy in tavern or something, but I’ve never seen it before. It would be fun if we have a chance to meet them elsewhere in future. Imagine you’re overwhelmed by a large group of orcs, when you never expect a valiant guard captain would stand between you and the orc leader, while you’re lying on ground, waiting for impending death. You suddenly realize his outfit is slightly different from standard guard captains. That heraldic mail, and that full helm, everything looks so familiar…. and his silhouette looks taller and braver than anything else.
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Someone really need to teach how to use a spoiler ASAP….1. June 2015 at 10:04 #4529SkyParticipantWell, this made me laught, thank you!
The caravans had nothing to do with 3 way battles, it was about exploiting the npc units to your advantage even at the very start.
The 3 way scout report, it definitely is a bug and should be reported. These two ss should be enought to show what’s wrong.
The quote part. Here is a ss that should be put everything in place. It shows where the individual post number is if you want to quote multiple different posts, then where it goes when quoting, and how a quoted row looks like while still in editing. The red number 1 is the start, the number 2 the end of the quote and the line shows the quoted text.
The spoiler plug-in is not installed on this forum engine, but is aviable if the devs decide to add it.
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