Topic: getActionPointsMax of actor should return a floored value

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  • #28527
    Avatar photolordmidas

    Currently getActionPointsMax() function in actor.nut doesn’t return a floored value. This is an issue, when we modify the ActionPointMult to a decimal value e.g. 0.5 which will then return 4.5 for an actor with 9 action points. The max action points then show up as 4.5 in the UI as well. Please make the function return a floored value.

    The this.Math.floor function in BB returns a float, so even after flooring this, it will remain a float and therefore not cause any problems with calculations.

    EDIT: Just noticed that this has been fixed in vanilla (checked in version

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