Topic: Glorious Endurance Overrides DamageReceivedTotalMult

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  • #27635
    Sogartar
    Participant

    I was looking at the code while working on a mod and noticed that the Glorious Endurance trait overrides the damage received multiplier.
    _properties.DamageReceivedTotalMult = 1.0 - this.m.DamageReduction;

    Shouldn’t this be?
    _properties.DamageReceivedTotalMult *= 1.0 - this.m.DamageReduction;

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