Topic: Headquarters

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  • #14012
    dltoster
    Participant

    I know that it is maybe too late for suggestions due to the next week roadmap announcement. But better late than never.
    How about to allow a company to buy some property in cities, castles or vaillages? This can be a place to 1) store some items (i see many peoples do not like to sell jewelry and so am i). 2) a place for second half (or more) of our roster – a bench with substitutes. It can solve a problem about what to do with extended roster when first dozen was beaten on a battlefield and what then – another battle or company will disperse whilst it still has some tough guys versus a pair of cripple from enemy side. You can still left 12 men in company list, but with places where others wait to replace them. I think 50-100K crowns can be sufficient price for a such appartments. It can be accessible through a mainhall or castles icons on a settlement window – UI guess. Some window alike market window but with mens too.

    #14092
    IociIoci
    Participant

    i think the headquarter is for a guild, not for a traveling mercenery company. specially for one that only has 12 warriers.
    wagon is more proper, to store your stuffs, and i heared that they will add it into the game in the future. hopefully they will permite the posibility to lose your wagon during the adventure at deadly dificulty, in certain situation such as an ungraceful retreat, and lose your equipments form the inventory along with the wagon.

    #14099
    UlrichUlrich
    Participant

    I would love to have ability buy same houses in villages, because if you have enough money why not? I think this game really needs this. Buying simple house, later upgrading with stuff to look more cool and so on. The better upgraded house = the better renown bonus and so on.

    All life's problems can be solved with a bayonet charge.

    #14100
    IociIoci
    Participant

    speaking of mercenary, it always reminds me that film Alatriste, which shows the life of many pride spanish mercenaries from 17 century, they are highly skilled and poor, barely survived in many missions and finally die with honor. one of them was actually thinking about go back to some place and buy a house a land and find a wife, not for continue the fighting life, but quiting it.

    #14101
    UlrichUlrich
    Participant

    Yeah! This could be main target of the game! Because in this game You are allready injured and commmanding for merceneries to get money. Because, you want stop life like this and quit from mercenery life. I see here good way to create main campaign story.

    All life's problems can be solved with a bayonet charge.

    #14104
    dltoster
    Participant

    Those who played in Shadow of the Horned Rat knows pretty well how their main character looks like in BB

    #14105
    le_souriceau
    Participant

    I think propetry kill this spirit of wandering merc company. More ties with real estate, less freedom.

    But this is good idea about caravan train — MOBILE BASE with some more item capacity, upgrades, may be with few non-combat special characters.

    #14106
    RajiphunRajiphun
    Participant

    I agree we should have an option to retire, and I add we could have some text telling the story of each mercenary in our company, be it randomly generated or based on that mercenary actions while active, and still, more text (and images) showing how the world changed because of the company. It could be based on the company’s renown and reputation, but not restricted to it, other factors could be considered, like the relation with the factions, how many bandit leaders, hedge knigts and orc warlords were killed, if they razed more graveyards than goblin camps for example, they could anger a necromancer that went after some of the brothers, even after they retired, etc

    #14107
    RajiphunRajiphun
    Participant

    Oh and also the amount of crowns should be considered, a rich company could provide for a better retirement, but a poor one would generate beggars… But this retirement thing should be optional, but not so easy to achieve, like you need to be active for a certain number of days to consider it, and it you do it too soon, some of your brothers will continue living this life. But the most interesting scenario would be a brother becoming a living legend because of his exploits together with the companym he could become a swordmaster when he becomes old, or even a hedge knight, going solo with the best gear and weapon, being a one man company until he dies a glorious death…

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