Topic: [suggestion] Hexacon grid

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  • #7181
    Rexmundi
    Participant

    Just wondering if it is possible to have a hexacon grid switch in battle. Which toggles the display of the hexacons on the battle map. I sometimes strugle with finding the most efficient path because of obstacles, and combined with partially see through trees it can make traversing a battlefield quite difficult. You could even add a different colorscheme to the grid reflecting unpassable terrain or different ellevations.

    #7190
    DanubianDanubian
    Participant

    100% agree.

    #7232
    Meeky
    Participant

    This would be useful on forest maps for sure. I’d like to see a hexagon toggle for sure.

    #7305
    JayneCobb88JayneCobb88
    Participant

    This would be a great way to solve the terrain issue but I think having to redo so much of the art would be too time intensive/high production. How about instead the devs implement a simple color coding tile system which can be toggled like the “ALT” and “CTRL” keys. A player could press “INSERT” and the impassable tiles would turn black. So in regular view you could tell whether said tile is a tree or bush or stump and the “INSERT” view could tell you exactly where you could walk.

    #7310
    bengarrett1971bengarrett1971
    Participant

    An optional “show tree stumps only” function would be very handy on forest maps.

    #7313
    harnas1977harnas1977
    Participant

    Good idea as this is an issue sometimes.

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