15. July 2016 at 12:59 #16098
I think the late game session where all brother are lvl 5+ is too easy sometimes, i feel like its like steamrolling through the mission.
i think its better to add some random party (enemy) or mission that are too strong or too hard to handle. so it will add the chalange some the game
take XCOM Longwar Mod for example. not every mission are meant to be won. sometimes you need to back off and avoid it.
So what i am suggesting
– add bigger enemy party
– add higher level enemy party like (troll) boss sortlike
– more difficult contract
– reduce the amount of payment by 10%
– add more higher tier weapon
– large scale battle15. July 2016 at 21:43 #16122Vereor NoxParticipant
Noe noe noe……. You are not even close to end game my friend. If you want a real challenge you need to break contracts with larger city factions to the point they will attack you. Larger cities have huge militias that are heavily armed and have captains. This will also allow you to attack caravans leaving that city. Even with bros at lvl 10, larger militias will easily wipe your team if you are not properly prepared.16. July 2016 at 13:38 #16134WargasmParticipant
Maybe the real thing lacking from “endgame” is any obvious incentive to break a contract? If you already have a full company, all on (or close to) level 11, and enough crowns to buy whatever you want (but only if you make room for it by selling off some of your precious loot), you only take contracts on to start with because they save you the time and boredom of having to find some stronghold to attack. But if things happened to make you want to break a contract …
I don’t think there should be “impossible” enemies, since that would make your efforts futile. And the mere promise of great riches hidden within a package is not a good incentive once you’re already over-laden with loot and riches.
But what if you became caught up in an internal struggle between the townsfolk and the nobles of an allied town? What if the peasants asked you to protect them against other mercenaries who had taken pay from a noble house to act as bandits? What if some “stronghold” a noble house had paid you to raze turned out to be occupied by some semi-starved dissenting faction? What if you were paid to rescue some noble’s daughter from bandits but she then revealed to you the horrors of her home life and begged you to protect her from it?16. July 2016 at 20:17 #16146Vereor NoxParticipant
I agree, there should always be events in the world to keep you occupied. Doing this would give the game more RPG elements and immerse the player. The contracts are a great start but a little more depth to the story would be a plus.17. July 2016 at 20:43 #1616018. July 2016 at 09:18 #16164
oh i see so you can make war with the noble houses?
is there any other way to achieve that without breaking contract like for example the other noble house are hiring your party to aid them battle other faction?
thanks for the suggestion i will try that lol
as for now im hunting for unique named item in the big cities or village that have good relation, its pretty fun though18. July 2016 at 09:21 #16165
wow those are really good idea’s, are those already implemented on the game quest? i hope it is, cant wait for the next update though
i mean impossible to beat by your own party, so you need other allied party to help fighting it (sorry for not giving enough clarification), i think it will be awesome if there’ll be possible18. July 2016 at 15:35 #16167Holy.DeathParticipant
But what if you became caught up in an internal struggle between the townsfolk and the nobles of an allied town? What if the peasants asked you to protect them against other mercenaries who had taken pay from a noble house to act as bandits? What if some “stronghold” a noble house had paid you to raze turned out to be occupied by some semi-starved dissenting faction? What if you were paid to rescue some noble’s daughter from bandits but she then revealed to you the horrors of her home life and begged you to protect her from it?
There are some outcomes from contracts that make you break them. I assume there will be more in the future, when contracts’ part gets proper attention (it has been already said it will, after some other stuff will be done first).
One of them was sparing grave robbers to get location of hidden treasures. That way I found some unique loot and probably got more money than I would have otherwise been paid by the quest giver.
Another, which did involve noble houses, was escorting the caravan. It so happened that this particular caravan was about escorting a prisoner who made me an offer to break him free and escort to his family’s citadel instead of going with my original task.
I do wonder what could have happened if I did not agree to help him… Perhaps there would be fight with noble house’s regular troops? Or troops would be masqueraded as bandits? Or bounty hunters would attack? Or would it be just a regular “escort caravan” mission with some random enemies? Sadly there was no battle with the original escort (you beat them quickly in the event, which does make sense as you are hired as a regular escort) so saving the guy was a fairly easy task of walking to the quest point for a quite significant reward and relation boost.30. July 2016 at 10:54 #16372ShusheiParticipant
I have had mission where I had to protect city from what terrorized it ( direwolves) And here they come DIREWOLVES which apeared to be Men(bandits ) in direwolves manes. They gave me some cool armors with +5 resolve stat ;)
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