Late-game CPU / GPU slowdown - Battle Brothers Developer Blog

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    sciohan
    sciohan
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    1. Describe the bug and how it happened: What did you do before and while it appeared?
    During very late-game stages on my hardware and driver configuration the game speed for animations and world map progression become very fast and occasionally extremely slow, ignoring game speed settings. This can make even small battles last over half an hour due to painfully slow animations.

    When this bug manifests, the predominant CPU thread is something like “AMD Request Maximum Performance” with 90% of the single core the game runs on, as opposed to approximately 1-5% during early game stages.
    In my latest save this bug started on approximately day 700, whereas in earlier versions it began as early as day 200.

    2. Is it reproducable? Can you intentionally make it appear?
    It is reproducible on my computer with any sufficiently late-game save.

    3. Attach a screenshot if possible.
    I am unable to screenshot the bug in battle brothers, but a screenshot of the performance analysis can be made if needed.

    4. Attach your dx.diag. This file includes information on your hard- and software configuration.
    Zipped and attached.

    5. Attach the Battle Brothers “log.html” file. (Please note the log gets overwritten once you restart the game so make sure you copy the log right after the bug appeared!)
    Zipped and attached.

    5. Attach a save showing the issue, if there is any.
    Bug specific to environment but available on request, no room to attach due to file size limits.

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