Topic: Life after the release (is there life on Mars).

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  • #21332
    RusBear
    Participant

    Dear Christof and Dedushka Moroz (Santa Claus), please give us a bicycle …
    In fact: we just ask you to change the pattern for AI for using a puncture. We all understand that you love and can not change your rng hits system in the game, but we think that AI should not use a punkcher when the actual chance of hit is negative or below 5%.
    Thanks.

    #21338
    Ioci
    Participant

    even the actual hit chance is like impossible, but our AI believes that EVERYTHING IS POSSIBLE, “just do it!”

    #21491
    RusBear
    Participant

    Sorry, Christof, but after such things usual people can have some “questions” about tactic and rng in this game )

    #21893
    RusBear
    Participant

    The developers decided on a detailed battle log. Many thanks. Only one request, if you decide to do it, then please do it properly. The fact that there is in your tweeter is not a detailed log -it is more like ” hm… well, the enemy hits you and he was lucky” .
    Do it right, quality, let there be specified all the conditions, perks and abilities that affect these chances. Let there be indicated in the numbers the attacking abilities and defenses of both the player and the enemies.

    something like that :
    Enemy atacks TargetName
    Attack of the enemy – 60
    Def TargetName – 70
    The TargetName stands on the hill – the enemy’s attack minus 10
    Total chance 5%
    The enemy, of course, –
    hit

    Damage (such as the rolls, so much that is absorbed by armor, battle forget, indomitable, ignor armor )
    The TargetName gets the damage – the trigger for the injury – of course gets the trigger for the morale (odds) of the failure of course …
    Well and so on

    Be sure to indicate the primary goal for the enemy shooters, we must see when they are so successfully miss out into the inaccessible range or hidden in the bushes wounded brothers

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