BB’s a game about managing a merc company, seems strange to me that the crucial part of it is left to an algorithm and an occasional random event.
If I have a disgruntled sellsword and a coffer full of coins, why wouldn’t I simply throw some money at the problem? For that matter, ALL the “brothers” are basically mercs, so giving out generous gifts or pay rises should be more than welcome. And why not? After all it’s their sweat and blood that got me the coins in the first place. And if I’m too mean they have ways of showing their disapproval.
The way I see it it’s another layer of the mood and resources puzzle. It’d let you spoil the company in times of plenty and help you save up some cash for a premium item or when going gets tough.
Doesn’t seem too hard to implement either as the mood architecture is already there.