Topic: Morale-related character traits

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  • #14011
    Wargasm
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    Morale doesn’t always work in the linear way (wavering, breaking, fleeing with more injury to self or comrades) in which it currently works. Perhaps there should be a character trait (“Eye for an Eye”?) along the lines of “+10 Resolve, +25% damage and +15 fatigue recovery for one turn after receiving an injury or after a comrade on a neighbouring tile receives one (not stacked and not effective if the character is stunned by an injury)”? Perhaps it should only take effect if any injury to the character’s flesh is fairly minor, but should still take full effect if an injury to a comrade is very damaging or results in death? Possibly it could be a new Perk?

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