Topic: My 2 copper

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  • #3199
    castlecreeps
    Participant

    First off, I love the game. It’s great, and you guys have done an amazing job so far. It took me a few wipes to get the hang of things, usually rng’d by bows in the beginning, but now my mercs are about 35 days strong with a solid roster at about lvl 7. After browsing some posts in this forum, I have some ideas that I and maybe others could see as beneficial to the game. I’m sure I have missed some posts and some of my ideas have already been mentioned or debunked, but here it goes.

    I don’t think this game needs horses or bases or dragons. I enjoy trouncing around the countryside with my band of lowly serfs. Bases especially takes away from the idea of a medieval mercenary.

    You guys are on the right track. Other than an increase in variety of proffesions, backgrounds, traits, and habits…

    1. Economy – There are enough posts on this where I don’t have to really delve into it or explain. It would generally make the game feel more alive.

    2. Wider item table, tied in with the economy. Say a small % of drops be of a higher quality than the normal placeholder, granting a small damage or fatigue bonus (ex: Fine Steel Arming Sword, and the like); or a random treasure junk drop that could be vendored for small coin.

    3. More populous world – Aside for maybe a few more hamlets, or perhaps another city hub. Travelers on the road for example or other bands of armed men who you could either interact with in trade, recruitment, and quests, or take arms against because they themselves are of a neutral faction. Also more variety of enemies.

    4. Villainy – No one is a saint, especially not a merc. It’s always fun to play a scoundrel, or at least do something slightly wrong sometimes. The ability to rob and attack caravans or travelers/mercs as in my previous post.

    5. Relations – It would be nice to have a morality system of some kind with the people of a certain region. Say doing contracts in one town gives you a positive influence with them, but robbing one of their caravans has a negative attachment to your reputation. So as a leader you would have to juggle between how best to make money and keep your men happy.

    6. More contract variety – Tied in with my reputation. Say an villainous or cutthroat reputation would stem from a different set of contracts given by brigand like quest givers, like stealing and robbing from farms or quest caravans. You could balance this with a good quest giver who would have you protect pilgrims on the road to a destination or returning lucrative treasure. More neutral quests like suppressing a peasant revolt or a family/group accused of witchcraft. Obviously the contract system wouldn’t need to be split 33%evil/33%neutral/33%good, but it would be nice to have a deviation that would allow for more immersion and depth.

    7. The ability to retire/dismiss a merc for a time. To temporarily part ways with a battle brother, let him go on his way and let him attempt to return to his previous life. Let keep his gear, his skills, and level, and have a % chance for him to reappear in the hire pool but at an increased cost. He would obviously cost more money to come out of retirement plus he would be guaranteed to have a new negative trait (alcoholism, gambling, gluttony, syphilis, etc.)

    8. Ledger of the Dead – Some sort of log that would keep track of those who died violently in the shield wall for a few coin. Complete with a date, place of death, or maybe even a crude headstone on the map. (“Englebert the Fat, Sworn Brother for three fortnights, was ever so worried about getting paid in the morrow, that he forgot to dodge the brigand’s halberd.”)

    9. Pathing? – I’m not sure how to explain this best but my band was chased around the entire map by an 8 pack of Orc warriors. I did a circuit of the road around the castle twice hoping the garrison would come out before the Orc RNG killed me. I could not lose this Orcs, they were tied to an Orc quest base, but wouldn’t path back. I ran for about 10 minutes real time.

    #3208
    PsenBattlePsenBattle
    Keymaster

    Hi Castlecreeps,
    great to hear that you enjoy the game and share our points of view on horses and a base :)
    Here are some quick points:
    2. Wider item table: This is considered adding content at the moment. It will eventually happen, but we first focus on broadening the foundations of the game implementing important basic game mechanics.
    3. More populous world: See point 2
    4. Villainy: May happen depending on the final game vision we are working on right now.
    5. Relations: Absolutely planned. At the moment we have a twofold reputation system in mind featuring business and moral reputation values.
    6. More contract variety: See point 2
    7. The ability to retire/dismiss a merc for a time: Not sure about this, would be fun, but is it worth spending our ressources on this?
    8. Ledger of the Dead: Totally planned. Not sure when it will come though.
    9. Pathing? On our discussion list.

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    #3211
    thenewromancethenewromance
    Participant

    8. Ledger of the Dead – Some sort of log that would keep track of those who died violently in the shield wall for a few coin. Complete with a date, place of death, or maybe even a crude headstone on the map. (“Englebert the Fat, Sworn Brother for three fortnights, was ever so worried about getting paid in the morrow, that he forgot to dodge the brigand’s halberd.”)

    Absolutely this! The company needs a big leather-bound tome with a picture and description of the lost brother and his circumstances of death (date, place, and something like “mauled by werewolves” or “left to the walking dead”)

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