Topic: Necromancer Reanimating Bandit Marksman

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  • #19260
    Avatar photoNed Stark
    Participant

    After a Necromancer reanimated this Marksman, the Wiederganger Marksman didn’t know what to do, as he could not use a bow, so he simply stood still and contemplated his new zombie life while the Necromancer possessed him, died, and the battle continued to rage on around him.

    "It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius

    Game: "Characters with a height advantage against their opponents are harder to hit"
    Me: "That's not true, and my short axeman is living proof!"

    #19264
    Avatar photoRusBear
    Participant

    Сonfirm. the same thing happened with arbalester.
    also need to check if will kill the raider with a ranged weapon (while he did not have time to switch to normal)

    #19265
    Avatar photoRap
    Keymaster

    Fixed.

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    #19267
    Avatar photoOldGreyBeard
    Participant

    Fixed.

    Dang! I, for one, would love to have the random Weiderganger raising go awry! After all, just like any other attack, there should be a hit percentage, yes? Plus the thought of Weidergangers just standing about tickles my warped sense of humor! :-P

    In a single player game, there's no such thing as cheating. It's merely "creative manipulation of the default settings"!

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