Topic: Necrosavant Rework Needed

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  • #20602
    Avatar photonope100500
    Participant

    Necrosavants have very high melee, they reliably remove net on 1st attempt. Free to teleport/attack as second action.
    Removing one action is valuable, but not a panacea.

    #20620
    Avatar photoJew man Jones
    Participant

    Well I can’t really speak how they are late game because they usually stop me from getting that far. I usually encounter just a one or two of them 40-60 days in and that’s it. They just slaughter everyone, and yes I know to put your best guys on the corner and what not. I mean the people I’ve had from the very beginning or close to it couldn’t 2v1 them, never mind trying to 1v1 them. Just having them shield wall to buy time while all the other enemies are being killed doesn’t work either. The fact that their melee skill is on crack kind of prevents the shield wall from working reliably.

    I personally am fine with a nice challenging enemy just make it so if you use the right tactics your party doesn’t get wiped. The way it is now at the point in the game I encounter them its just an instant loss. When your brothers with their best armor on still get three shot it’s kind of a problem.

    I think an easy way to solve this would be to do what you did to dire wolves and have tiers. Early to mid, if encountered let them having arming swords or noble swords like before which will allow some counter play while still being challenging,and if encountered later in the game, let them have their god rods to two tap your back line with because at that point you have people that are able to at least hit them and dodge. Just having to rely on a one of your brothers actually dodge every single attack from something with that high of a melee skill is kind of ridiculous. At least let people be able to tank more than 3 hits top early in the game.

    #20621
    Avatar photomrbunnyban
    Participant

    Well I can’t really speak how they are late game because they usually stop me from getting that far. I usually encounter just a one or two of them 40-60 days in and that’s it. They just slaughter everyone, and yes I know to put your best guys on the corner and what not. I mean the people I’ve had from the very beginning or close to it couldn’t 2v1 them, never mind trying to 1v1 them. Just having them shield wall to buy time while all the other enemies are being killed doesn’t work either. The fact that their melee skill is on crack kind of prevents the shield wall from working reliably.

    I personally am fine with a nice challenging enemy just make it so if you use the right tactics your party doesn’t get wiped. The way it is now at the point in the game I encounter them its just an instant loss. When your brothers with their best armor on still get three shot it’s kind of a problem.

    I think an easy way to solve this would be to do what you did to dire wolves and have tiers. Early to mid, if encountered let them having arming swords or noble swords like before which will allow some counter play while still being challenging,and if encountered later in the game, let them have their god rods to two tap your back line with because at that point you have people that are able to at least hit them and dodge. Just having to rely on a one of your brothers actually dodge every single attack from something with that high of a melee skill is kind of ridiculous. At least let people be able to tank more than 3 hits top early in the game.

    Hrm. I’m on about day 60 on expert and took out 3 necrosavants which accompanied about a dozen weids. I don’t play on iron man though and it took a few tries to nail down my tactics (which involved nets).

    I’ve encountered a pack of 6 on day 2 though. That was instant death haha.

    #20622
    Avatar photoNamespace
    Participant

    Well I can’t really speak how they are late game because they usually stop me from getting that far. I usually encounter just a one or two of them 40-60 days in and that’s it. They just slaughter everyone, and yes I know to put your best guys on the corner and what not. I mean the people I’ve had from the very beginning or close to it couldn’t 2v1 them, never mind trying to 1v1 them. Just having them shield wall to buy time while all the other enemies are being killed doesn’t work either. The fact that their melee skill is on crack kind of prevents the shield wall from working reliably.

    You probably need better armor. They should deal big armor damage but not 3-hit someone. Once you get scale armor and maybe battle forged perk it should look a whole lot different. If you feel you are not up to take them, just retreat. There is no point in fighting a battle that you can’t win.

    I think the main problem lies in how the scaling works right now. If you roll a good map and get decent guys and armor from the beginning, encountering 2 savants at day60 will not be a problem. But if you lost some guys, your map sucks or you take 3-day caravan escorts you may at the same day ingame just be wearing a few mail hauberks maybe (e.g have 30k crowns less than in the other campaign). The game felt a lot more fair and transparent when it was still balanced on renown imo.

    #20648
    Avatar photofrank_will
    Participant

    They are indeed kinda OP, I hope devs consider some small nerf on them. They cannot kill lvl 6-7 guys in turn sometimes, either change their weapon, remove nine lives or much better reward for killing them.

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