Topic: one too many "Yes, Sir!"

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  • #18446
    Rahziel
    Participant

    “Yes, Sir!” duplicates itself on the first other status in the list on enemy tooltip.
    Either Bandit Raiders are too eager or their Leader is too strict..

    Steps to reproduce:
    1. engage Bandits with Bandit Leader
    2. Hower Cursor on enemy with “Yes, Sir!” effect
    3. press hotkey for any active skill which require a target (even a dog summon)
    4. tooltip updates and the first status effect changes its name to “Yes,Sir!”

    Also, you can NOT hit an enemy with a dog, so why does tooltip even mention it, like you can in some weird case?
    Maybe it should be replaced with reminder about dog spawn location? Or deleted altogether.

    Added savefile – Bandit camp with Bandit leader

    #18533
    Rahziel
    Participant

    Update:

    – It works with non-target skills too (riposte, spearwall, shieldwall, etc..)

    – Its not related only to ‘yes, sir!’ status:
    Any last status in the list gets duplicated onto first status in the list.
    The only requirement is to have at least 2 statuses of any kind.

    #18706
    Ned Stark
    Participant

    Related to Rahziel’s “Update post”, here’s two screenshots of a double “nighttime” effect.

    Reproducible with steps similar as Rahziel outlined above.

    Lastly, since I don’t believe these forums have a way for messages between participants, Rahziel, if you want to add me on Steam, search me as “That One Guy Robert H”.
    I’m the one with the “This is Sparta” picture. We can tag team a bug hunting expedition of Battle Brothers, if you want.

    "It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius

    Game: "Characters with a height advantage against their opponents are harder to hit"
    Me: "That's not true, and my short axeman is living proof!"

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