22. August 2016 at 09:57 #16606zmanzzaaParticipant
When going into taverns their is a few lines of dialogue talking about other companies but you never get to meet these companies. So what if you add other companies and maybe when accepting a job maybe the employer will say something along the lines of “I sent (insert name of mercenary company) a few hours ago and they haven’t returned so look out for those bandits” and when you get to bandit hideout or greenskin hideout, whatever the job employs you see the other company in battle with whatever enemy is there, and you could just stand by and watch how the battle goes and fight whoever is left or jump in and help and if you standby and watch and the other company wins you kill whoever is left after the battle and take the pay for the contract, and if you jump in and help maybe you could split the pay and that company would like you more and maybe whenever you’re in battle that you are losing there could be a chance the other company jumps in. I know this is a stretch and you guy’s are already deep in development but I just think this would be really fun.
And at the least add other companies that you could fight with over contracts.26. August 2016 at 08:30 #16720SuperCaffeineDudeParticipant
I think in order to do something like that it’d be great to restructure how aiding someone in battle works
“In the distance you see a group of men struggling against beasts, with no time for introductions, you lend your aid!”
-Battle with allied forces as per usual-
But then a conversation box comes up whilst you’re still on the map…
The battle over, the leader of the group approaches you warily
“Thanks, lads’ve had enough adventure for one day, we’ll be heading off now if it please you”
1.”No you won’t…” Attack them
2.”Forgetting something…” Ask for coin
3.”Fair thee well…” Bid farwell
Or perhaps if you’re outnumbered…
The battle over, the leader of the group gives you a greasy smile
“Your men look tired, allow me to relieve you of your valuables, see that you get back safe”
1.”Come get them…” Attack them
2.”Ah…” Pay them gold
3.”Werewolf! Behind you…” Try to run away
And that sort of setup could then apply to a few scenarios like a rival mercenary party, graverobbers facing the undead, peasants you might want to rob, corrupt army staff, etc. It’d be nice if, like in FTL, you could have special dialog choices based on who/what is in your party.27. August 2016 at 18:20 #16773dltosterParticipant
.28. August 2016 at 03:07 #16777MiaphysitesParticipant
We DO run into other mercenary companies on new quests. Item transfer between towns was requested, an Event occurred, a Generated Company Mercenaries , of some Generated name, tries to steal the item, all decked out.
On another feature, what in the world do we do in this new Orc Free For All mission? There’s 19 orcs, appears to be 2 sides, 1 sizably weaker , both hostile, I mean, so do I, try to take advantage of the infighting? It was out of nowhere.29. August 2016 at 05:45 #16806OldGreyBeardParticipant
“On another feature, what in the world do we do in this new Orc Free For All mission? There’s 19 orcs, appears to be 2 sides, 1 sizably weaker , both hostile, I mean, so do I, try to take advantage of the infighting? It was out of nowhere.”
Yeah, that was in the last update. Scared the hell out of me when I was suddenly in the middle of 23 orcs! I pulled into the best defensive setup I could manage, took potshots at orcs that were in range with my crossbowmen and waited … eventually, they whittled themselves down quite a bit. It was funny to see some of the orcs torn between attacking me, or their enemy orcs. None of them united.
I’ve only seen it a few times since. But it is kind of nerve wracking.
In a single player game, there's no such thing as cheating. It's merely "creative manipulation of the default settings"!
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